Ludum Dare #59compo
Propagation
PROPAGATION
This is the prototype of the game created for Ludum Dare 59.
It's a simple puzzle platformer where you play as a robot navigating a maze with various walls, levers, obstacles, and signal receivers...
Inputs
- A - move left- D - move right
- SPACE - jump
- E - interact
- Q - propagate signal
- F11 - toggle fullscreen
- ESC - pause
What did I use?
- Game Engine: Godot 4.6.2- Code Editor: Visual Studio Code
- Sprites: LibreSprite 1.1-dev
- Musics and sfx: LMMS
IMPORTANT
The music in the web version doesn't loop. I don't know if it's a Godot bug or not, but everything works fine in the Windows version.Comments34
MemoLoop19 Apr 2026, 22:30
Thanks for the comment. I'll fix this as soon as possible.
If you hold down Q for longer the signal will reach further.
In a nutshell E is for the lever and Q is for the signal receiver.
If you hold down Q for longer the signal will reach further.
In a nutshell E is for the lever and Q is for the signal receiver.
ZezinhoESR20 Apr 2026, 12:43
It was one of the games I've enjoyed the most so far; the mechanics aren't complex, but they work well and fit the theme perfectly.
Gaetano20 Apr 2026, 15:43
This game is fun and esotic. I really like it

harujam21 Apr 2026, 13:01
A clever idea with good execution. It was easy to learn the basic mechanics and the gameplay was very enjoyable!
nkvz21 Apr 2026, 15:13
Nice vibe. A small poor robot is sending a signal... Hold Q, but no one will hear you..
Deng21 Apr 2026, 15:18
Nice game! I like this clean mechanic and smooth control.

Helagos21 Apr 2026, 15:19
Liked it ! The idea to good, graphics are also good. The music run only for 1 loop, i don't know if it's normal. The mechanics are simple and effective, i would have just say "hold q".

Melomaner21 Apr 2026, 16:59
A really nice little platformer! It feels fun and enjoyable to play, and I had a good time with it.

cogcomp22 Apr 2026, 20:32
Nice game with fun levels. Though I felt it was a bit harsh that falling on the spikes just once, the first time I encountered them ended the game. Old school hard :laughing: Other than that a very enjoyable simple to understand game that with polish could become a very interesting real game. Well done!
illiteratelexicon22 Apr 2026, 23:24
Fun Game ! I enjoyed it, the robot is very cute

LDJam user 42463223 Apr 2026, 13:50
A short, charming platformer. There aren’t many mechanics, but everything works well and nothing feels unnecessary.
It’s not a major issue, but it would be nice to visually see the wave traveling from the robot to the transmitter and activating it. I only realized from the comments that holding Q actually affects the wavelength—this wasn’t obvious in the game itself.
That said, it didn’t impact my ability to complete the game. Good luck!
It’s not a major issue, but it would be nice to visually see the wave traveling from the robot to the transmitter and activating it. I only realized from the comments that holding Q actually affects the wavelength—this wasn’t obvious in the game itself.
That said, it didn’t impact my ability to complete the game. Good luck!
baknik23 Apr 2026, 13:55
Nice idea with the signal to open doors. I got stuck between the double doors after the moving platforms.
Mr. Flower23 Apr 2026, 17:36
Nice little game, incorporation of the theme is simple and reliable, music was pretty decent. Smooth camera movement might be something worth figuring out in the future. Also forgot to mention, I just played the ld version and not the updated version you have. So any critique you already fixed just ignore it, lol. Anyways, camera movement could smoothed out, synths could've used a little decay to make it feel a little less empty. But those are my only things, other than that it's a good and simple platformer with a cute ball as our player. Keep up the good work :D

Sobigdrasil23 Apr 2026, 17:39
Solid compo game! I like the idea of using signal to solve puzzles, although I had a hard time jumping through the moving platforms xD but let's say it's a skill issue
(also cute kolobok :3)
(also cute kolobok :3)

Ansible23 Apr 2026, 17:42
Nice game with some fun different uses of the mechanics! I purposely squished myself under a door to see what would happen :)

Axodo23 Apr 2026, 18:52
Nice little game :)
Instructions very clear, and the level design showcased some interesting things. Good job :)
Instructions very clear, and the level design showcased some interesting things. Good job :)

schizoid2k23 Apr 2026, 23:25
Pretty nice! I like the simple mechanics... just a fun little puzzle game. More levels needed!!
MemoLoop24 Apr 2026, 05:29
@schizoid2k Thanks. I'll update the game on my itch.io page in the future with new levels and mechanics after the ludum dare.

Avhatar24 Apr 2026, 13:31
It feels like the main character is the Holy Grenade from Worms. The art looks really simple, but somehow everything feels so cute, including the main character. Overall it's punchy, clear, everything's on point, easy to get through but there's still a challenge.
Quackqack29 Apr 2026, 14:47
Cute game, it is nice playing something with simple mechanics. The helpful text at the start was great to introduce the gameplay mechanics.

LLlarsO30 Apr 2026, 20:23
That was a short, but nice little plattformer.
The riddles were doable and the jumping sections fair.
The graphics were fitting, although a little walking animation for the "holy grenade" @avhatar would be nice. ;)
I like that you start the game by using a lever and return to the start at the endscreen by using the signal. Nice little detail. :)
The riddles were doable and the jumping sections fair.
The graphics were fitting, although a little walking animation for the "holy grenade" @avhatar would be nice. ;)
I like that you start the game by using a lever and return to the start at the endscreen by using the signal. Nice little detail. :)

johnnysix30 Apr 2026, 20:24
Very cool - I liked the way the mechanics of the game evolved, especially later on with reusing the door as a lift and the lever on a moving platform. Great job :smiley:
If you add more - a timer / stats on how much signal you used would be cool additions, if you made more levels with greater difficulty ( say you had to re-charge battery instead of auto-refill on stamina ? )
If you add more - a timer / stats on how much signal you used would be cool additions, if you made more levels with greater difficulty ( say you had to re-charge battery instead of auto-refill on stamina ? )
MemoLoop30 Apr 2026, 20:29
@johnnysix @lllarso thanks for your comments and for your ideas. I will take it into consideration for the next update.

blinry1 May 2026, 18:59
We enjoyed exploring in this little game! :) Nice music!

Volkolak2 May 2026, 09:19
It turned out nice. I'd like to add some liveliness to the hero, like inertia and compression effects when landing, for example.
DontGiveUpBoy2 May 2026, 09:23
Good little game. Thank you!
Phasmantic3 May 2026, 00:29
Nice job! It fits the theme pretty well. I was curious what would happen if the door crushed the player, and it was neat to see that you had planned for players doing that. Those spikes also got me on the first attempt, but I was able to beat it after that
Instructions were clear and controls felt solid.
Some constructive criticism:
- maybe it should say "Hold q" instead of "press q", took me a while to figure out how it worked
- do we need both q and e? seems like it could be simplified and just have 1 "action" button