I read your devlog on Itch.io, interesting concept! I feel like a compass would be potentially useful, because I kept losing myself when trying to turn to the direction the radar briefly passed by. But I was still able to find both the nice green blob and the evil red blob (which promptly destroyed me) :grin:
~~This game has potential, in a kind of Sim City like way. It took me a while to figure out how to add groups and drag the light (names, not graphics). It could also be clearer how to beat a level, because I'd get the pass time met but only once did I beat a level. I'd like to play more if I knew what counts as level complete, it's fun!~~
I really like the premise of using the radar to guide you while keeping your actual vision limited. It creates a cool sense of suspense when you know something is out there, but have to navigate toward it blind. Great concept for a game jam!
Interesting concept! One thing I'd suggest is adding some hints/explanation to ease the player into the beginning of the game, but of course it's totally understandable for a jam project to lack things like that. Well done!
Nice game! I liked the idea of the rotating radar, so navigating through the map is not only a matter of direction but also rotation. The limited view on what's in front of the player is very nice. I got kind of a scarejump when I encountered the first enemy haha :)
Overall nice job! I'm looking forward future development (:
Really neat little concept. I liked the radar mechanic and the limited vision made exploring feel tense in a cool way, especially when you suddenly run into something hostile. Feels like a jam prototype with real potential, I’d definitely try a bigger version.
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https://ldjam.com/events/ludum-dare/59/traffic-jam
Overall nice job! I'm looking forward future development (: