The environment was moody (in a good way), and the idea of reconnecting these giant signal towers is compelling. Unfortunately I solved the puzzle accidentally by hitting two random buttons. The music video at the end felt a little forced, but it's clear that it's something you enjoy. Again, the environment was very well done, and you should do more with that talent in the future!
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BeastPanda22 Apr 2026, 04:54
The environment you created in the time we had is really impressive. The mood, fog, and lighting all work together well and create a strong atmosphere.
That said, it didn’t feel like there was much gameplay beyond walking around and some very light interactions. The three-button puzzle in particular wasn’t very clear. I ended up just pressing buttons until it opened, rather than feeling like I understood or intentionally solved it.
AMAZING CINEMATIC ART PIECE, AMAZING WORK, GREAT JOB!!! The story is abstract but artistic, music, environment, and render make the mood to a brand high level.
@rocotos Unfortunately, I spent 50% of my time fighting the Unity engine, which was breaking the lighting and the project... The fact that I got any results at all is a miracle...
From the very beginning, ignoring the battery and turning on the first antenna, I wandered into the forest and got lost.
Then I couldn't jump to the second antenna for a long time. And then I couldn't figure out why the gate to the third antenna wouldn't open, hahaha. There's some subtle philosophical thought in the game; I wish it were a little longer and offered more "find it and bring it where it's needed" puzzles.
The environment art is nice, and the music is good too. One issue I had was that some interactive objects in the scene were not very obvious. I spent quite a while before I realized the Plane was something I could interact with.
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WENXIN22 Apr 2026, 14:58
It's a very good game, very interesting, and the atmosphere is well crafted
I really liked the pixelization and the atmosphere. The "god rays" also look very cool.
The default ProBuilder textures are immediately noticeable, but they kind of fit the "laboratory" theme.
The music is deep and atmospheric. It fits the overall design really well. The only downside is that it restarts from the beginning if you minimize the window.
I was a bit disappointed that going to the right tower wasn't necessary.
The final cutscene, unexpectedly, added depth to the story, which I was really pleased about. However, I can't say the music choice for it was perfect.
Overall - a really good entry. Short, atmospheric, visually pleasing. And even with a story.
The fog and god rays do a lot of heavy lifting here, the atmosphere is easily the strongest part. I also bounced off the button puzzle and ended up brute-forcing it. Mad respect for shipping this despite the Unity troubles you mentioned!
это была топ-1 игра из чата чемпионов лд, в которую я хотел поиграть, к сожалению, не сложилось с веб-билдом. так что только могу высоко оценить графику и Mood 👍 (даже гопники-инвалиды ее не переплюнули по вайбу)
That final cutscene is awesome, really liked the camera moves and the angles you picked, good job!
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zhangzhimu24 Apr 2026, 11:42
The scene is large enough for players to explore at their own pace. The guidance is also very strong. There will always be signal towers indicating the direction, which is also in line with the theme. The music also fits the atmosphere and I think it's a game that has been carefully crafted.
The gameplay feels a bit uninspired. The level is big and looks very cool. Just having a 3D environment like this at all is impressive for a jam, but in the end you just walk from one spot to the next to press E.
You don't necessarily need to have complex mechanics, but as it is right now, the whole level lacks some substance. It all just feels a bit empty, and needs something else.
That was a pretty cool experience! small task , everything is absolutely clear (except the game screen that is refusing to work properly xd) cinematic is a Kojumba lvl!
camera work and level design is good despite small amount of it, but cannot say that the whole game has impressed me, though the last cutscene was funny due to soundtrack choice
good work with the lighting and the atmosphere! i liked that effect when the ray seeps through trees and the scenes overall look clean and polished, also the pixelation filter adds to it
but i think you should add sounds to the game, because now there is only music that slightly doesnt fit the mood for me tbh. its too dynamic, some ambient would work better i think. i also have noticed that the battery icon doesnt fit the style, its like too cartoonish? the level design is not bad, but the gameplay now is like "go to point A from point B -> go back to point B -> repeat". i liked visually how the towers connected with each other though, thats a nice effect
due to the shortness of the game, the final cutscene felt like too epic and "unearned" or idk how do describe it. it was a reward, but reward for what? the game lacks the emotional buildup. i understand that you had only 72 hours, but thats what i think. the work with the camera is excellent though
anyways, its just my view of the game, it may be subjective, and im sorry if my feedback is too rude or something, im just trying to be honest
keep making games! you already know how to make the atmosphere, i believe, you are on your way of creating something good!
@hoarime I spent most of the development time struggling with the engine, so I didn't even finish a quarter of what I had planned. The three towers were supposed to have their own building and surroundings, with three puzzles and three batteries for each tower. The game was supposed to have dark moments and jump scares, as well as radio conversations, which were supposed to add context. Ultimately, we'd be trying to save people, but it would be too late and we were negotiating with the station's AI. I'm glad I managed to create the game's atmosphere, as I usually make 2D games in Construct 3, and I rarely use Unity.
Definitely loved the mood and the aesthetic, with the limited rendering. The ending cutscene alone was impressive, I didn't expect that at all after beating the game. I even did a second speed run mode to make sure I didn't take too long in my first attempt.
I get completely having unity woes, I am the chief about complaining about them, but even then I do feel your idea for the game was pretty cool, and definitely I can see your vision there. Wouldn't have guessed you're specialized in 2D by looking at this, everything flows very well and the movement seems quite well tuned.
Oh and sweet pick for the ending song. Such an underrated series!
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That said, it didn’t feel like there was much gameplay beyond walking around and some very light interactions. The three-button puzzle in particular wasn’t very clear. I ended up just pressing buttons until it opened, rather than feeling like I understood or intentionally solved it.
Thanks!
Then I couldn't jump to the second antenna for a long time.
And then I couldn't figure out why the gate to the third antenna wouldn't open, hahaha.
There's some subtle philosophical thought in the game; I wish it were a little longer and offered more "find it and bring it where it's needed" puzzles.
Thanks, great game!
The default ProBuilder textures are immediately noticeable, but they kind of fit the "laboratory" theme.
The music is deep and atmospheric. It fits the overall design really well. The only downside is that it restarts from the beginning if you minimize the window.
I was a bit disappointed that going to the right tower wasn't necessary.
The final cutscene, unexpectedly, added depth to the story, which I was really pleased about. However, I can't say the music choice for it was perfect.
Overall - a really good entry. Short, atmospheric, visually pleasing. And even with a story.
(даже гопники-инвалиды ее не переплюнули по вайбу)
You don't necessarily need to have complex mechanics, but as it is right now, the whole level lacks some substance. It all just feels a bit empty, and needs something else.
cinematic is a Kojumba lvl!
but i think you should add sounds to the game, because now there is only music that slightly doesnt fit the mood for me tbh. its too dynamic, some ambient would work better i think. i also have noticed that the battery icon doesnt fit the style, its like too cartoonish? the level design is not bad, but the gameplay now is like "go to point A from point B -> go back to point B -> repeat". i liked visually how the towers connected with each other though, thats a nice effect
due to the shortness of the game, the final cutscene felt like too epic and "unearned" or idk how do describe it. it was a reward, but reward for what? the game lacks the emotional buildup. i understand that you had only 72 hours, but thats what i think. the work with the camera is excellent though
anyways, its just my view of the game, it may be subjective, and im sorry if my feedback is too rude or something, im just trying to be honest
keep making games! you already know how to make the atmosphere, i believe, you are on your way of creating something good!
I'm glad I managed to create the game's atmosphere, as I usually make 2D games in Construct 3, and I rarely use Unity.
I get completely having unity woes, I am the chief about complaining about them, but even then I do feel your idea for the game was pretty cool, and definitely I can see your vision there. Wouldn't have guessed you're specialized in 2D by looking at this, everything flows very well and the movement seems quite well tuned.
Oh and sweet pick for the ending song. Such an underrated series!