You thought tonight was the romantic encounter of a lifetime?
Wrong. This is a date hiding an SOS signal—and the "lover" sitting across from you is a serial killer.
She's watching your every move.
* Your fries. * Your wine glass. * Your fork. These are your only tools. Use them to secretly flash a signal to the waiter before it's too late.
And remember: Obey her. Don't let her catch you slipping.
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How to Play
* Assemble the Signal: Hold the left mouse button and drag the fries. Spell S–O–S on the plate. *Do it quietly.* * Create a Distraction: Click the wine glass to knock it over. Make it look like an accident. * Signal for Help: Click the fork to let it drop to the floor. * Timing is Everything: When the waiter comes near—grab their attention and keep it. * Survival: Click her to interact and buy yourself a few more seconds. Every second counts.
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Dev Note
Apologies—time ran short, and we couldn't pack in everything we had planned. If you play it and drop a review, that's fuel for us! We'll upload a patched, better version soon. The game contains no AI-generated content.
Thank you for playing.
___
Game Guides and Tips
*The game has three different endings.*
Good Ending Condition: The required server attention level must be >40%, and the SOS must already be assembled. You must ring the bell exactly when the server arrives.
🕵️ Spoiler Tips (Click to expand)
!>• Watch her eyes: The player can take advantage of the moment when she looks down to eat to do something, so she won’t see them.
!>• Precision matters: Just moving the fries isn't a big deal. However, if placed in the right spot, it will detect whether she is looking at it and decide whether to deduct patience points.
!>• Ghost image: There is a faint image of “SOS” made of fries on the plate. Try to find fries that are exactly same, or at least look very similar, to successfully match them.
!>• The Waiter Strategy: Players should try to knock over the water glass or drop the fork when the server arrives to increase their attention level.
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Such a clever and unique idea! The concept fits the jam theme really well, and it feels fresh compared to many other entries. I love how you turned a simple idea into something so entertaining.
Took me a whiiiiile of slapping her over the head with lettuce while I waited for her to get back to that one piece of shoe leather she was eating. After a while though, the dumbass waiter realized the guy who had knocked five glasses over, written sos in his fries, and dropped his fork every time it was given to him was in trouble.
Cute game, good art, would have loved to see where else you'd go with it!
Really interesting game! The art and music work great together. I wasn’t completely sure how to interact with her though. I tried to feed her the fries but couldn’t tell if it worked. In the end I spelled out SOS and rang the bell to switch the waiter, but he didn’t seem to notice my signal. That was a bit sad.
I'm so blown away by this art style! The bold, expressive lines are stunning, and the gameplay is so innovative. That photo reveal right after hitting "Start" had me gasping—it’s such an amazing touch! The music and the "darling" voice line that kicks in immediately completely pulled me into the mood… I’m absolutely obsessed with this game!!! The only thing is, sometimes I get stuck after solving a puzzle and can’t move on to the next part—I’m not sure if I’m missing something, or if it could use a little tweak there!
Dear players, a quick tip: Your mission is to spell out "SOS" using French fries while constantly raising the waiter's suspicion level. Remember to ring the service bell whenever the waiter appears, and keep doing things to grab his attention.
What an awesome game! I love the art style! Playing it makes me feel like the wife is really imposing. 😭😭It’s so thrilling searching for the right one among a bunch of fries.
Impressive art! nice character/nice ui/nice cover, everything looks great!like the color tune.makes me think of the song Red Flags by Tom Cardy...like the lettuce, looks delicious
@naidove After you finish spelling the letters, please click the service bell when the waiter appears. Once you have the waiter's attention, click on the tableware to make as much noise as possible. You need to raise the waiter's suspicion level high enough for him to notice the letters you spelled~ Anyway, thank you so much for playing and for your review!
@chusui77 Once you've finished spelling the letters, ring the service bell when the waiter appears. After getting their attention, click on the tableware to make as much noise as possible. You need to raise the waiter's suspicion level high enough for them to notice the letters you spelled! Anyway, thanks a lot for playing and for your review!
Very good job! Super creative and well made art, both visually and in terms of sound design. It was a bit hard for me to actually get the fries right and then luckily saw your explaination.
It’s fun how you interpreted the signal theme. I think the pacing could use some work, but it’s still very cute and beautifully drawn. Have a salad 🥗
L
LDJam user 021 Apr 2026, 11:04
好厉害的作品!音乐好有感觉,而且后面是不是做出来逐渐崩坏的效果,非常惊艳!老师的美术也很美丽!
What an amazing work! The music is so expressive, and the part where it gradually deteriorates towards the end is truly stunning! The art is also very beautiful!
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21 Apr 2026, 11:04
好厉害的作品!音乐好有感觉,而且后面是不是做出来逐渐崩坏的效果,非常惊艳!老师的美术也很美丽! What an amazing work! The music is so expressive, and the part where it gradually deteriorates towards the end is truly stunning! The art is also very beautiful!
Lovely art; I'm a huge fan of the music, and the shift in both visuals and audio as you get closer to losing is great.
Some bugginess with the click-and-drag machanics for me, but that's the kind of jank that comes with the jam territory, no big deal. My main critique would really just be conveying the goal - I had to come to the comments to fully understand what I was meant to do. "Send an SOS to waiter" is mentioned and that's a good start, but I didn't grasp that I was fulfilling two conditions, both the message and the alerting of the waiter with other actions. I was a bit confused as to why my message wasn't being noticed the next time they were passing by the table. Maybe this could just do with one more meter on the side along with Patience and Suspicion, showing visible Waiter Alertness?
On the other hand, this game nails the atmosphere. It starts strong with a lot of attention paid to the main menu, that's awesome (and a great pause menu too). And then there's something about most of the window being taken up with your view of Lanita in full colour, while the person you really want to communicate with is confined to a small dark box in the corner, showing up briefly and then leaving you hanging over and over... You genuinely feel the helplessness and sense of impending doom. It seems like you hit EXACTLY what you wanted with the vibe, and that's super impressive on this timescale.
@skyeward Thank you for your thoughtful review; it means a lot to us! Regarding the guidance on getting the waiter's attention, we did include a note about it at the very beginning. However, we may have prioritized blending the guidance text with the narrative to enhance the sense of exploration, which inadvertently made that information less clear for some players. We will actively look for ways to improve the experience in the upcoming version!Thank you a lot!
@Skyeward Thank you for your detailed suggestions.!
Our original plan was to include more guidance and mechanics—for example, the lettuce actually had a purpose, you were supposed to ring a bell to signal the waiter to replace your cutlery, and the stats would have included annotations and different visual effects. Unfortunately, due to time constraints and our lack of experience, we weren’t able to implement these features. However, we’ll be making these improvements in future updates! Have a great day!
Great and really funny concept! I enjoyed it all the way through. And oh god it's gorgeous. Even the pause menu has incredible personality. Really well done!
Some pain points: I didn't quite get how to get the waiter's attention at first, so when I'd finally written SOS, i just kinda sat around. The mechanic with her looking away could also use some extra player feedback, so we understand that it has a mechanical impact. Stuff that feels painfully obvious to the creators tends to be missed! Sometimes I dropped fries only to see that they neeearly matched with the intended shape, but not completely. I think the fry placement could use some work, as that part of the game feels a little tedious.
You should be really happy with the submission! Such a polished and interesting game in such a small timeframe is no small feat!
@crispypear Thank you so much for your suggestions and feedback!
Yes, it really felt like there wasn’t enough time. We were extremely stressed and anxious during the final few hours because we only had one programmer, and the workload was overwhelming. As a result, we weren’t able to implement many of the player feedback mechanisms and art/sound assets that we had already completed. Fortunately, we were at least able to submit a basic version in time for the competition. We’ll continue to refine and optimize the game in future updates!
However, I think the point you raised about the shape of the french fries is a good one. At first, we only considered that similar-looking fries could stick together, but we forgot that we could have drawn them all in a uniform shape from the start. I think this would indeed help reduce the tedium of searching for items for players. Thank you again for your comment, and I wish you all the best!
This is incredible… how is it this fun? As the character’s patience drops, even the music changes—the whole atmosphere shifts completely. It genuinely had me on edge and really pulled on my emotions. Absolutely amazing.
The gameplay is outstanding too—sending distress signals to the waiter, arranging fries, using the fork to tap the wine glass… all of these interactions are super creative. And those little touches when patience gets low, like the protagonist occasionally prompting you to clink glasses or feed her, are just *chef’s kiss*. The art and sound design speak for themselves—flawless. The HUD layout and overall UI composition are also very clean and comfortable.
If I had to point out one small downside, it’s that the tutorial guidance felt a bit weak. On my first playthrough, I didn’t read the web description and assumed the waiter’s attention had to be fully maxed out, so I kept wondering why I was stuck between 48 and 49 lol. I also didn’t notice the wine glass or the fork at first—it was only after reading the page that I realized how the mechanics actually worked.
Honestly, this feels like a miracle. Getting to play something this good—no regrets even if I died after this.
What a clever design — it stays tightly on-theme and still delivers a story packed with suspense. I was on edge the whole time. She’s gorgeous, and I was still terrified of her!
I really enjoyed this game, the concept, art, sound and music are amazing. I especially love how the suspense is built as the suspicion/patience is getting close to maxing out. I like as well how this is a unique interpretation of the theme but very on point! I did my first playthrough without going through instructions to see how I would do, only comment I have is that it wasn't clear to me to use the service bell until going through the description
Great visuals and game concepts, the gameplay is fun. Although I initially misunderstood what the SUSPICION meant—I thought it referred to the protagonist's suspicion level, so I kept trying to lower it at first... but once I figured it out, everything became very simple. It's a really interesting concept, really appreciate the work.
Super Fun game! The waiter is pretty dumb though, you need to throw everything off the table on the same point the wait comes. Really well designed though! It's probably my favorite game so far! My brother "VorceShard", will probably be streaming this on his twitch page in one hour today!
Fantastic entry! The art is so well made!! Seriously a great mood, and you can truly feel the tension. Something I found a bit annoying was that some chips that looked like they would fit exactly the picture, they didn't and you had to find just the right one. That took away from the immersion because only a videogame would care about the exact pixel shape of a chip 😆 Also wished there was maybe a better ending cutscene or something. Anyway absolutely great game!
You did a pretty cool job. I really enjoyed playing it. The graphics and music are top-notch. It just lacked a bit of a challenge. I lost the first time because I started throwing forks around, ringing the bell, and hiding plate under a leaf. The second time, I just calmly and methodically put the fries together the right way, and that was it.
I tried 5 times, but I couldn't do it((( The theme of ludum dare is very beautifully and interestingly presented. However, it is very difficult for an ordinary player to understand. Despite my inability to complete the game, it is an amazing work.
Incredible art and sound! I somehow did everything correctly on my first try very quickly. I moved the fries, clicked on her in between (to make her happy?) and then rang the bell 5 times when the waiter came close. I think having some dialog with her could have helped immensely for the gameplay. Something like having to listen to her and quickly selecting the correct reply on what to say. Imagine if she started to confess her feelings for you and fiddling with your fries in that time would mean a near instant loss.
Good storytelling with a main gameplay antagonist. After I was told to play it was a test of patience. Other than the story, my favorite part was playing with the lettuce to see if it could block line of sight or have some other use.
Great visuals, oozing with style. The audio is good and fitting. I got caught one and then tried to play again, but the fries wouldn't click in anymore, I had to refresh the page :(. Overall, very cool!
Really cool concept, honestly. The whole idea with secretly sending an SOS during a date is tense as hell, I actually felt that pressure 😄
Art style is insane, super stylish and memorable. Music and atmosphere hit really hard too, especially when things start getting intense — you really feel like you're about to mess up at any second.
Gameplay is simple but in a good way, though it took me a bit to fully get what exactly I should be doing and how the waiter interaction works. Once it clicked, it became way more fun.
Overall, very оригинально and атмосферно, great job — this one really stands out from other jam games 👍
Very awesome game, I love the sort of panic that comes when you aren't quite able to get enough of the waiter's attention, like "NO GET BACK HERE" and then he walks off assuming that you don't get the timing right. Art style is great, audio is perfect, the idea of signal is fantastic as well. Overall just a fun game that feels stressful despite the seemingly calm situation. Great job :D
visuals, music, and interpretation of the theme were great! i posted the word "sos," but I still couldn't get a waiter... i probably didn't fully understand what was required of me, but it was fun!
Absolutely amazing!!! The game’s art style and overall tone blend perfectly together, offering an incredibly immersive playthrough. Especially when your patience drops, the originally soothing BGM warps and fills with distorted noise, which cranks up the immersion to the fullest.
The UI design is also cohesive and pleasant. All settings and buttons are cleverly integrated with the game’s own visual elements, creating a harmonious overall presentation.
I didn’t fully understand the mechanics on my first run. I kept setting up the SOS signal and knocking over cups and forks repeatedly, wondering why the staff never noticed me—and ended up unlocking the bad ending, haha. It was only on my second playthrough that I realized I needed to alert them the moment they arrive.
Overall, this is an incredibly satisfying experience! I desperately want the full version right away. Please add more cool, stylish lady characters, I’m begging you OTZ.
Love the art, super expressive and kinda unhinged in a good way If you decide to do posjam, consider adding some hints of menace behind this girl because I felt no motivation to spoil this nice dinner :D
I think the idea and art were absolutely great! But the gamepay was a bit confusing for me, but reading the devs note it makes perfect sense for me and it does have great potential!
I wish the game was better able to explain the gameplay during the course of the meal, instead of having to rely on reading the developer's notes, however I was instantly won over by the hot evil woman.
Comments93
Cute game, good art, would have loved to see where else you'd go with it!
1. Rush the fries first thing. (She drains patience if she sees you.)
2. Once it's spelled, spam the bell.
Anyway, thank you so much for playing and for your review!
Anyway, thanks a lot for playing and for your review!
What an amazing work! The music is so expressive, and the part where it gradually deteriorates towards the end is truly stunning! The art is also very beautiful!
What an amazing work! The music is so expressive, and the part where it gradually deteriorates towards the end is truly stunning! The art is also very beautiful!
Some bugginess with the click-and-drag machanics for me, but that's the kind of jank that comes with the jam territory, no big deal. My main critique would really just be conveying the goal - I had to come to the comments to fully understand what I was meant to do. "Send an SOS to waiter" is mentioned and that's a good start, but I didn't grasp that I was fulfilling two conditions, both the message and the alerting of the waiter with other actions. I was a bit confused as to why my message wasn't being noticed the next time they were passing by the table. Maybe this could just do with one more meter on the side along with Patience and Suspicion, showing visible Waiter Alertness?
On the other hand, this game nails the atmosphere. It starts strong with a lot of attention paid to the main menu, that's awesome (and a great pause menu too). And then there's something about most of the window being taken up with your view of Lanita in full colour, while the person you really want to communicate with is confined to a small dark box in the corner, showing up briefly and then leaving you hanging over and over... You genuinely feel the helplessness and sense of impending doom. It seems like you hit EXACTLY what you wanted with the vibe, and that's super impressive on this timescale.
Thanks for the game!
Regarding the guidance on getting the waiter's attention, we did include a note about it at the very beginning. However, we may have prioritized blending the guidance text with the narrative to enhance the sense of exploration, which inadvertently made that information less clear for some players.
We will actively look for ways to improve the experience in the upcoming version!Thank you a lot!
Our original plan was to include more guidance and mechanics—for example, the lettuce actually had a purpose, you were supposed to ring a bell to signal the waiter to replace your cutlery, and the stats would have included annotations and different visual effects. Unfortunately, due to time constraints and our lack of experience, we weren’t able to implement these features. However, we’ll be making these improvements in future updates! Have a great day!
Some pain points:
I didn't quite get how to get the waiter's attention at first, so when I'd finally written SOS, i just kinda sat around. The mechanic with her looking away could also use some extra player feedback, so we understand that it has a mechanical impact. Stuff that feels painfully obvious to the creators tends to be missed!
Sometimes I dropped fries only to see that they neeearly matched with the intended shape, but not completely. I think the fry placement could use some work, as that part of the game feels a little tedious.
You should be really happy with the submission! Such a polished and interesting game in such a small timeframe is no small feat!
Yes, it really felt like there wasn’t enough time. We were extremely stressed and anxious during the final few hours because we only had one programmer, and the workload was overwhelming. As a result, we weren’t able to implement many of the player feedback mechanisms and art/sound assets that we had already completed. Fortunately, we were at least able to submit a basic version in time for the competition. We’ll continue to refine and optimize the game in future updates!
However, I think the point you raised about the shape of the french fries is a good one. At first, we only considered that similar-looking fries could stick together, but we forgot that we could have drawn them all in a uniform shape from the start. I think this would indeed help reduce the tedium of searching for items for players. Thank you again for your comment, and I wish you all the best!
稍微美中不足的是我觉得教学引导弱了些,我第一次玩的时候没看网页文字描述,就以为必须要服务员注意值满了才行,纳闷为啥一直卡在48和49之间www。一开始我也没发现酒杯和叉子,都是我后面看了网页上的文字才知道原来要这样玩。
简直是神迹,吃到这么美味的饭也是死而无憾了,病娇牛逼,铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你铜丝你
This is incredible… how is it this fun? As the character’s patience drops, even the music changes—the whole atmosphere shifts completely. It genuinely had me on edge and really pulled on my emotions. Absolutely amazing.
The gameplay is outstanding too—sending distress signals to the waiter, arranging fries, using the fork to tap the wine glass… all of these interactions are super creative. And those little touches when patience gets low, like the protagonist occasionally prompting you to clink glasses or feed her, are just *chef’s kiss*. The art and sound design speak for themselves—flawless. The HUD layout and overall UI composition are also very clean and comfortable.
If I had to point out one small downside, it’s that the tutorial guidance felt a bit weak. On my first playthrough, I didn’t read the web description and assumed the waiter’s attention had to be fully maxed out, so I kept wondering why I was stuck between 48 and 49 lol. I also didn’t notice the wine glass or the fork at first—it was only after reading the page that I realized how the mechanics actually worked.
Honestly, this feels like a miracle. Getting to play something this good—no regrets even if I died after this.
服务员数值这部分我们之后会调整的,实在来不及测试打磨了555
It just lacked a bit of a challenge. I lost the first time because I started throwing forks around, ringing the bell, and hiding plate under a leaf. The second time, I just calmly and methodically put the fries together the right way, and that was it.
Really cool entry, congrats on making this for the jam
Art style is insane, super stylish and memorable. Music and atmosphere hit really hard too, especially when things start getting intense — you really feel like you're about to mess up at any second.
Gameplay is simple but in a good way, though it took me a bit to fully get what exactly I should be doing and how the waiter interaction works. Once it clicked, it became way more fun.
Overall, very оригинально and атмосферно, great job — this one really stands out from other jam games 👍
i posted the word "sos," but I still couldn't get a waiter... i probably didn't fully understand what was required of me, but it was fun!
另外能在这里看到日和的梗真的是会心一笑
The game’s art style and overall tone blend perfectly together, offering an incredibly immersive playthrough. Especially when your patience drops, the originally soothing BGM warps and fills with distorted noise, which cranks up the immersion to the fullest.
The UI design is also cohesive and pleasant. All settings and buttons are cleverly integrated with the game’s own visual elements, creating a harmonious overall presentation.
I didn’t fully understand the mechanics on my first run. I kept setting up the SOS signal and knocking over cups and forks repeatedly, wondering why the staff never noticed me—and ended up unlocking the bad ending, haha. It was only on my second playthrough that I realized I needed to alert them the moment they arrive.
Overall, this is an incredibly satisfying experience!
I desperately want the full version right away. Please add more cool, stylish lady characters, I’m begging you OTZ.
I however didn't really understand how to win, I managed to do the SOS but then I couldn't get the attention of the waiter
Love the art, super expressive and kinda unhinged in a good way
If you decide to do posjam, consider adding some hints of menace behind this girl because I felt no motivation to spoil this nice dinner :D
Oh my god, the art, the illustrations, the character design, the UI!!!! This hits all the right spots for me!