
Resonance Protocol
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Protect the Core. Route the Signal.
Route continuous energy beams across a hex grid to destroy enemy waves. No bullets—just signal manipulation.
HOW TO PLAY: Extract the zip and run the executable :)
🚨 READ THE TUTORIAL TEXT IN THE BOTTOM-LEFT CORNER 🚨
🎮 Controls
Pause: ESC or Space (you can build towers while pausing).
Select Tower: Click UI button.
Build & Aim: Left Click hex -> Drag to set direction -> Release.
Cancel / Sell: Right Click.
📡 Mechanics & Frequencies
Signals decay over distance and per enemy pierced.
HF (Blue): Sweeps weak mobs. High penetration, low damage.
LF (Red): Bursts high-HP targets. Low penetration, high damage.
Overlapping Signals (Zones):
🔵 HF + HF (Interference): Slows enemies by 40%.
🔴 LF + LF (Resonance): 1.5x Damage multiplier.
⚪ HF + LF (Quiet Zone): 0 Damage. Avoid crossing opposite frequencies.
🏗️ Towers
Do not route multiple signals into one tower, or it will paralyze the structure.
Reflector (10 DF): Changes beam direction.
Modulator (20 DF): Swaps beam frequency (HF <-> LF).
Refractor (30 DF): Splits beam in two (halves amplitude).
Amplifier (50 DF): Restores beam to 100% strength. (Max 1 per chain).
👾 Enemies
Standard: Basic unit.
Armored (Whale): Weak to LF (Red). Resists HF (Blue). Deals 2x Core damage.
Phase-Shifter: Absorbs LF (Red) to gain +30% speed. Use HF (Blue) instead.
https://youtu.be/d1LRCLgJ3gc?si=X1Yh4tEAOgBa6kH7
https://pudinkiller.itch.io/resonance-protocol
Route continuous energy beams across a hex grid to destroy enemy waves. No bullets—just signal manipulation.
HOW TO PLAY: Extract the zip and run the executable :)
🚨 READ THE TUTORIAL TEXT IN THE BOTTOM-LEFT CORNER 🚨
🎮 Controls
Pause: ESC or Space (you can build towers while pausing).
Select Tower: Click UI button.
Build & Aim: Left Click hex -> Drag to set direction -> Release.
Cancel / Sell: Right Click.
📡 Mechanics & Frequencies
Signals decay over distance and per enemy pierced.
HF (Blue): Sweeps weak mobs. High penetration, low damage.
LF (Red): Bursts high-HP targets. Low penetration, high damage.
Overlapping Signals (Zones):
🔵 HF + HF (Interference): Slows enemies by 40%.
🔴 LF + LF (Resonance): 1.5x Damage multiplier.
⚪ HF + LF (Quiet Zone): 0 Damage. Avoid crossing opposite frequencies.
🏗️ Towers
Do not route multiple signals into one tower, or it will paralyze the structure.
Reflector (10 DF): Changes beam direction.
Modulator (20 DF): Swaps beam frequency (HF <-> LF).
Refractor (30 DF): Splits beam in two (halves amplitude).
Amplifier (50 DF): Restores beam to 100% strength. (Max 1 per chain).
👾 Enemies
Standard: Basic unit.
Armored (Whale): Weak to LF (Red). Resists HF (Blue). Deals 2x Core damage.
Phase-Shifter: Absorbs LF (Red) to gain +30% speed. Use HF (Blue) instead.
https://youtu.be/d1LRCLgJ3gc?si=X1Yh4tEAOgBa6kH7
https://pudinkiller.itch.io/resonance-protocol