Resonance Protocol
Protect the Core. Route the Signal.
Route continuous energy beams across a hex grid to destroy enemy waves. No bullets—just signal manipulation.
HOW TO PLAY: Extract the zip and run the executable :)
🚨 READ THE TUTORIAL TEXT IN THE BOTTOM-LEFT CORNER 🚨
🎮 Controls
Pause: ESC or Space (you can build towers while pausing).
Select Tower: Click UI button.
Build & Aim: Left Click hex -> Drag to set direction -> Release.
Cancel / Sell: Right Click.
📡 Mechanics & Frequencies
Signals decay over distance and per enemy pierced.
HF (Blue): Sweeps weak mobs. High penetration, low damage.
LF (Red): Bursts high-HP targets. Low penetration, high damage.
Overlapping Signals (Zones):
🔵 HF + HF (Interference): Slows enemies by 40%.
🔴 LF + LF (Resonance): 1.5x Damage multiplier.
⚪ HF + LF (Quiet Zone): 0 Damage. Avoid crossing opposite frequencies.
🏗️ Towers
Do not route multiple signals into one tower, or it will paralyze the structure.
Reflector (10 DF): Changes beam direction.
Modulator (20 DF): Swaps beam frequency (HF <-> LF).
Refractor (30 DF): Splits beam in two (halves amplitude).
Amplifier (50 DF): Restores beam to 100% strength. (Max 1 per chain).
👾 Enemies
Standard: Basic unit.
Armored (Whale): Weak to LF (Red). Resists HF (Blue). Deals 2x Core damage.
Phase-Shifter: Absorbs LF (Red) to gain +30% speed. Use HF (Blue) instead.
https://pudinkiller.itch.io/resonance-protocol
Route continuous energy beams across a hex grid to destroy enemy waves. No bullets—just signal manipulation.
HOW TO PLAY: Extract the zip and run the executable :)
🚨 READ THE TUTORIAL TEXT IN THE BOTTOM-LEFT CORNER 🚨
🎮 Controls
Pause: ESC or Space (you can build towers while pausing).
Select Tower: Click UI button.
Build & Aim: Left Click hex -> Drag to set direction -> Release.
Cancel / Sell: Right Click.
📡 Mechanics & Frequencies
Signals decay over distance and per enemy pierced.
HF (Blue): Sweeps weak mobs. High penetration, low damage.
LF (Red): Bursts high-HP targets. Low penetration, high damage.
Overlapping Signals (Zones):
🔵 HF + HF (Interference): Slows enemies by 40%.
🔴 LF + LF (Resonance): 1.5x Damage multiplier.
⚪ HF + LF (Quiet Zone): 0 Damage. Avoid crossing opposite frequencies.
🏗️ Towers
Do not route multiple signals into one tower, or it will paralyze the structure.
Reflector (10 DF): Changes beam direction.
Modulator (20 DF): Swaps beam frequency (HF <-> LF).
Refractor (30 DF): Splits beam in two (halves amplitude).
Amplifier (50 DF): Restores beam to 100% strength. (Max 1 per chain).
👾 Enemies
Standard: Basic unit.
Armored (Whale): Weak to LF (Red). Resists HF (Blue). Deals 2x Core damage.
Phase-Shifter: Absorbs LF (Red) to gain +30% speed. Use HF (Blue) instead.
https://pudinkiller.itch.io/resonance-protocol
Comments20
Would be nice if you could manually start rounds as I found that I ran out of time reading and learning how to play before the wave came.
Also Audio would be nice.
With more time beyond the game jam, I think this could become a very enjoyable and polished experience. Most of what it lacks feels like a natural result of having only three days to develop it. As a fan of tower defense games, I found the core idea both interesting and engaging.
Congratulations on your work, and well done!