SERG

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overall: 3.00
fun: 3.00
innovation: 3.00
theme: 3.00
graphics: 3.00
humor: 3.00
mood: 3.00
Hey everyone! This was a solo project. For the first two days, I was working in hardcore mode, trying to implement procedural generation and build my dream project. But unfortunately, I got seriously sick right in the middle of the jam. Fever and burnout took their toll, so what you see here is the MVP (Minimum Viable Product) of my original vision.

Many mechanics (like a full upgrade shop and a deep narrative) had to be cut so I could submit a working build before the deadline. But I'm proud that I managed to complete and polish the core gameplay loop. Thanks to everyone who plays it!

📡 Lore & Story (Behind the Scenes)
In this world, corporations profit from the unexplainable. You are a nameless employee, an operator whose job is to descend into procedurally generated basement complexes to intercept and decipher anomalous "Signals."

Your life is worthless; the only thing that matters is the Quota. Meet the quota, and the corporation might grant you your freedom. Fail, and you'll remain in these dark corridors forever.

⚙️ How to Play (Survival Guide)
The gameplay loop consists of a few steps. Pay attention:

Office (Safe Zone): You rest here between runs. The monitors display information about the next available signal:

Signal ID

Depth

Difficulty

Reward

Descent: After accepting a signal, you delve into a procedurally generated basement.

Execution: Find the source of the signal and try to survive.

Extraction: Find the exit point to return to the office. This is the only way to save your earned money and increase your completed quota counter.

Objective: You need to successfully complete 5 missions (Quota = 5). Once you achieve this, you will trigger the story ending and be released from your contract.

Controls:

[Write your controls here, e.g., WASD to move, E to interact, etc.]

Features:

Procedural level generation.

Quota and progression system.

Dark, vintage industrial sci-fi UI.

Made solo (through sweat, tears, and a high fever).
Found a bug?
Tell us on Discord