SIGBLAST

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Here's my over-scoped monstrosity. Sadly, I had only time to finish 2 levels, tutorial and showcase the moving block mechanic (had two more mechanics I wanted to explore).

I tried pixel art last jam so it felt like moving into 3D was a cool idea, quite happy how it turned out.

Anyways, enjoy!

Screenshots



How to Play


Controls


WASD - move

QE - rotate camera

Space - jump

C - signal

ESC - menu

Goal


Reach the radio towers at the end of levels.

Hint


There are puzzle parts that involve the signal range.

Tools


- Engine: Godot 4.5 - https://godotengine.org/
- Art: Krita - https://krita.org/en/
- 3D Maps: Blender 2.9 + Sprytile (only works with Blender 2.9!!) - https://www.blender.org/download/ + https://jeiel.itch.io/sprytile
- Audio FX: JSFXR - https://sfxr.me/
- Music: Dn-FamiTracker - https://github.com/Dn-Programming-Core-Management/Dn-FamiTracker/releases/tag/Dn0.5.2.0

No AI-tool Disclosure


No AI was used for making this entry. At all.

*Seems like there's a trend to disclose this now. In my stance, we're here to have fun after all, you're free to do whatever. Hiding the fact that AI is involved is not cool though!*

Credit to this post for the badge!
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