This is my solo entry for the Ludum Dare Compo 59 - Signal
You are operating a telephone switchboard, far in the future. Connect the matching phones when a call arrives, make sure the signal makes it through, don't let it escape - it's high voltage!
*The signal arrives on the right and moves to the left* *It should always be possible to finish a level, even if you have to quickly burn through pieces. Can be quite hard*
Tools used
+ IDE : vim + Artwork : Aseprite + Engine : None, it's just Javascript + Sound : Garageband, iOS voice recorder, ffmpeg (There is sound,remember to enable it in your browser.)
All assets are made by me, during the jam Absolutely no AI used anywhere, not even code autocomplete.
Very nice graphics and music. I wished that there were no timelimit. Or that I didn't get lucky enough to get good combo's. But again it looks and sounds very nice and I'm sure other players are not bothered by the timelimit.
Wow this one is hard! I don't think I'm gonna be able to get past Level 2. It feels like you're given just barely enough time to finish. It felt like tetris, where each mistake just builds up the pressure. I like that aspect a lot, but without the requisite time to recover from your mistakes, I found myself just instantly restarting any time I messed up. Anyways, it makes for some cool puzzles, but my brain is too fried at the moment to do any better than the first level.
This game is quite hard! I only managed to get to level 2 😄 I would recommend to go for a bit more relaxed difficutly for jam games, as people will also have to figure out the game while playing. Also, it is a bit frustrating that the signal sometimes follow the completed path and sometimes leaks. But I guess you didn't have enough time to implement some kind of pathfinding.
But still a nice entry and good work on the music!
The path always goes in a straight line and will only turn if it is forced to, no piece rotation for this, adding rotation and limiting the range of pieces would probably make the game easier but I ran out of time to do more balancing :)
It is possible to complete all 3 levels and there is an ending, I promise!
agree with previous comments: - difficulty a bit high! but fun. At least let us start from the same level if we die :) - really impressive that you did all the art/music and coded this with vanilla javascript
Reminds me a lot of an old game I have fond memories of playing: "pipedreams"
It was fun! I think that thee randomize is little to high, because I just place the pipes over the place to find the perfect connection. But for high level that won't work probably :D
Similar to others, made it past the first level but ooft the timer is brutal. Some rebalancing would go a long way. Otherwise its really well executed, mechanics work well (although you theoretically could get soft-locked if you get unlucky with the pieces?), visuals are crisp, and the audio creates a nice tense atmosphere. A good submission, just wish I could see more of it with the difficulty toned down.
Quiet difficult. I think it would've helped in the earlier stages if we had a little bit more time to prepare and then slowly make it faster as you get deeper into the other levels. I could barely beat level one!
I would say is that I personally feel that, like, if your game is controlled primarily by mouse, then everything should be done by mouse, even starting the game, finishing the game and closing tutorial windows. I mean you expect player to press Space three times to start the game and then suddenly they need to use mouse. And when player fails game asks them to press space again while they are on the mouse. Not only that, but Escape is also very far from the mouse if you are right handed so that creates a little bit of downtime. In addition I think that after failing the I should not start the game from the very beginning and be going through the tutorial again, only if I want in case I misunderstood something.
So that's just a little nitpicks otherwise that's very nice puzzle very well done. Good job. :)
I will go with the flow here, and say great job doing all this with no engine! But the game is also too difficult. I totally get that you ran out of time before finishing the difficulty balancing, I went there myself on my previous jam haha. Good job on that entry :)
Great game for just 48 hours! Personally I feel like the timer is overall not helpful. It is feels very punishing considering you dont even get to chose your connector pieces
Comments21
But still a nice entry and good work on the music!
It is possible to complete all 3 levels and there is an ending, I promise!
- difficulty a bit high! but fun. At least let us start from the same level if we die :)
- really impressive that you did all the art/music and coded this with vanilla javascript
Reminds me a lot of an old game I have fond memories of playing: "pipedreams"
I passed first level!
It was fun!
I think that thee randomize is little to high, because I just place the pipes over the place to find the perfect connection.
But for high level that won't work probably :D
Left you a rating ... a good one 😄
I would say is that I personally feel that, like, if your game is controlled primarily by mouse, then everything should be done by mouse, even starting the game, finishing the game and closing tutorial windows. I mean you expect player to press Space three times to start the game and then suddenly they need to use mouse. And when player fails game asks them to press space again while they are on the mouse. Not only that, but Escape is also very far from the mouse if you are right handed so that creates a little bit of downtime. In addition I think that after failing the I should not start the game from the very beginning and be going through the tutorial again, only if I want in case I misunderstood something.
So that's just a little nitpicks otherwise that's very nice puzzle very well done. Good job. :)
Congrats for making the game in JS (I did mine with my own custom JS engine too)!
The game is really hard and I love how it rushes you to make quick decisions!
Good job!