
Signal
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Collect as many tokens as you can and return to your base before the time is up. Send out a signal to find tokens and your home.
WARNING!
Sending a signal may attract monsters. Avoid at all costs!
Watch out for the changes to the world and invisible enemies.
Play here: https://games.stoogoff.com/ld59/
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NOTE: This should work in any modern browser but requires a keyboard so won't work on a touchscreen device.
This isn't entirely the game I wanted to create. I had plans for the colour changes to be more significant with walls displaying based on the enemy movements in the previous colour level. That didn't work out though. I also left sound effects to the very last minute and haven't had time to create any.
All art, code, and music by me. Art was made with Pixil (https://www.pixilart.com/); music with Reaper (https://www.reaper.fm/) using Guitar Rig 5, Kontakt drums, bass and the Phosphor synth from Auio Damage.
WARNING!
Sending a signal may attract monsters. Avoid at all costs!
Watch out for the changes to the world and invisible enemies.
Play here: https://games.stoogoff.com/ld59/
---
NOTE: This should work in any modern browser but requires a keyboard so won't work on a touchscreen device.
This isn't entirely the game I wanted to create. I had plans for the colour changes to be more significant with walls displaying based on the enemy movements in the previous colour level. That didn't work out though. I also left sound effects to the very last minute and haven't had time to create any.
All art, code, and music by me. Art was made with Pixil (https://www.pixilart.com/); music with Reaper (https://www.reaper.fm/) using Guitar Rig 5, Kontakt drums, bass and the Phosphor synth from Auio Damage.