The design is incredibly creative and fits the theme perfectly. I love the progressive learning curve. It would be even better if you changed the real-time input to pre-input (input buffering). That way, players could focus on the sequence of buttons rather than their mechanical execution. The visuals and controls are also fantastic!
Surprisingly, it's a pretty cool action puzzler. I completed 16 levels, but gave up almost immediately on the 17th, simply unable to accept the fact that I'd have to tackle such a difficult level under the current conditions. It would have greatly improved the experience if the player respawned immediately after death, rather than after I pressed R. And the ability to rebind keys would have been great. But even so, the game was fun!
Oh wow the difficulty spike at lv17 was brutal. Very nice mechanics. I wish also that you would be able to respawn instantly when failing and not press r.
I found it amusing that the player falls apart into pieces after death, but it was really annoying that I had to press a separate button to restart the level. And the key bindings were really confusing. That’s something that should probably be reconsidered in the game. You can take a look at Level Devil. It’s a very similar game, though still different.
Man 17 is hard!! I really like the progression design on your game, it kept me engaged the whole time. As others have mentioned, pressing R to reload gets in the way of the die&retry philosophy. Maybe any key can start the robot, and any key can restart the level? I would love to have controller support cause I think 17 might be feasible in that case :smile: Anyway, it's a solid little entry you have there!
Cool idea and gameplay! smooth and all, i like it. it did take me a while to get used to the keyboard, but as i said I like the gameplay. i agree the restart button is a bit annoying since i died too many times lol
Comments17
.