Signal Breaker

Overall★★★★★★★★★★3.15
Fun★★★★★★★★★★2.88
Innovation★★★★★★★★★★2.88
Theme★★★★★★★★★★2.81
Graphics★★★★★★★★★★3.53
Audio★★★★★★★★★★3.09
Humor★★★★★★★★★★2.97
Mood★★★★★★★★★★3.06
Signal Breaker is a fast-paced beat ’em up game set in a chaotic urban world where traffic signs have become the source of danger. Enemies emerge directly from corrupted street signals, turning ordinary city elements into unpredictable threats.

You play as a lone fighter who wields a traffic sign as a weapon, smashing, swinging, and comboing your way through waves of bizarre foes.

PD: The scenery does not belong to us; it is the only asset not created specifically for this game.

Comments10

LDJam user 410492
LDJam user 41049221 Apr 2026, 02:41
fyi to others: attack controls are J and K

I love how this game takes place in a world where throwing your kid at people is totally normal. Majestic.
LDJam user 43089721 Apr 2026, 02:50
That was something really innovative for me, I never would have thought of throwing the boy in the air to cause damage, haha.
andresit1524
andresit152421 Apr 2026, 16:07
It's great that you're loving the game. Thanks!

A little clarification: Our group is part of GDD, a student group from UNAL, Colombia. UNGames is its former name.
Daniel_A_Duran21 Apr 2026, 16:41
Goty, 20/10
MicleFirst22 Apr 2026, 14:23
Cool game!
Unfortunately, it’s not optimized for playing on a 4K monitor, so I had to use windowed mode. Still, I really liked your art style—it’s something you don’t often see in modern games
LDJam user 268934
LDJam user 26893424 Apr 2026, 12:58
Hi same name game people. You got a big team there.
Always impressed by the amount of content you can push out in such a short time with also the team working together. Job well done 👏
cesta29 Apr 2026, 20:07
nice!
Allax29 Apr 2026, 20:12
A very interesting idea for a beat'em up, but it's sorely lacking in sound. Another secret that many developers forget is that you need to make it so that the player is pulled to the enemy after each hit, so that they don't have to approach the enemy themselves after each hit.
I died on the first boss because I had to approach the boss after each hit.
ImNotVegan1 May 2026, 22:00
Great interpretation of the theme! Road signs as enemies is a very clever idea. The animations look professional and fit the art style perfectly.

Feedback: The game needs more content and sound to feel complete. Currently, the two attacks feel identical, and the ability to skip all fights makes the level feel too short. Adding some obstacles or forcing the player to engage with the 'sign people' would make it much more fun. Overall, a very stylish and creative entry. Well done!

Other games by @wolfy-elite

Found a bug?
Tell us on Discord