Signal Defender

by noneegy
Overall★★★★★★★★★★3.11
Fun★★★★★★★★★★3.36
Innovation★★★★★★★★★★2.36
Theme★★★★★★★★★★2.27
Humor★★★★★★★★★★1.77
Mood★★★★★★★★★★2.55
Unfortunately I didn't have too much time this weekend, so this is pretty much a half-finished game. But it is still playable, and I had fun making it, so I decided to share it.

Your goal is to protect the transmitter tower (the white circle in the middle) until it sends the S.O.S. signal.

Controls: You click on enemies (red circle) to deal damage. Collect resources and use them to upgrade your damage, and buy and upgrade towers (green circle) in the shop.

Comments36

Loig20 Apr 2026, 21:18
Indeed, the game feels half-finished, but still I had fun playing it. I think it is a bit easy: maybe the white circle should not regain life this fast?
Isaac Hisey
Isaac Hisey21 Apr 2026, 04:05
Nice! I enjoyed it! I'm glad it wasn't overly difficult. I like semi-idle upgrade-the-number games and this was very enjoyable. Good job!
ZedGame
ZedGame21 Apr 2026, 16:58
Essentially a clicker, but with extra stakes! Very cool!
FLOWERFIELD Games
FLOWERFIELD Games21 Apr 2026, 17:02
Hey! I loved the game! Felt like old school towerdefense. Still look like an early prototype with placeholders, but the gameplay is fun. (maybe a little too easy at this stage).
Ranarh
Ranarh21 Apr 2026, 17:06
Fun to play for sure. A little too tricky to gauge my points to buy upgrades with - unless I overlooked a counter somewhere).
immi21 Apr 2026, 17:08
Thanks for sharing, the implemented features work out well and the game is fun!
I had some Issues with the Shop Items beeing partcialy out of screen in full-screen tho
LDJam user 426288
LDJam user 42628822 Apr 2026, 10:17
A very relaxing gameplay experience, and I also really like the crisp sound effects in the game—it feels just like popping a bubble 🫧
LDJam user 372231
LDJam user 37223122 Apr 2026, 16:59
At first I had no idea what to do, but after some experimenting I understood that the red circles are enemies, the green ones are towers, and the pink ones are collectors.

I think a slightly larger click radius for attacks would make hitting enemies feel better. I also noticed that several collectors often went for the same coin while others nearby were ignored. Some logic to prevent that would help a lot. Near the end of the game my collectors stopped moving entirely.

I was also not sure whether the towers can be moved manually, since mine kept spawning very close to each other.

Overall though, this is a very nice little game. With a few bug fixes it could become really great!
LDJam user 234567
LDJam user 23456722 Apr 2026, 19:49
This game is incredibly addictive. The sound effects and music are perfectly chosen.

And all that with just coloured circles! Well done :thumbsup:
Jawdan
Jawdan23 Apr 2026, 07:07
Really nice and enjoyable little game loop here, nice job!
BigDippers23 Apr 2026, 15:02
Despite saying it wasnt finished i had a great time playing, didnt think i would be but actually got locked in. Cool entry.
aruseus24 Apr 2026, 10:14
You say it's half-finished, but it was actually really fun. Wish there was more :)
Caelestial24 Apr 2026, 10:48
Nice tower defence game, enjoyed playing it. It really needs graphics. Particles and sounds suit good for the current version.
MicleFirst25 Apr 2026, 14:22
Unfortunately, for some reason the collectors were broken. As soon as the first enemy touched the base, the collector would move to the center of the base instead of going to the resources. Because of this, just to play a bit, I had to restart the game around 10 times so the collector could gather the initial resources. Thanks to that, I managed to buy another collector and a few towers, but the new collectors didn’t move either, so in the end I still lost. It’s a shame the game didn’t work properly, since the core mechanic was clear and quite fun. Good luck with your future projects!
McBaker25 Apr 2026, 18:51
Unfortunately, there are some game breaking bugs that I encountered pretty early that discouraged the play.

If you click twice to buy a tower (because you have enough money), the game will let you do that, charge you twice, increase the price twice, but will only let you place one tower.

Collectors kept breaking - they would just stand and do nothing.

It would be great for towers to have some range indicator, or a projectile, to give you a feeling of how far they can shoot.
noneegy
noneegyauthor25 Apr 2026, 19:16
@miclefirst Thank you for your feedback! The collectors aren't really broken; I just didn't explain it well. They have 3 different states: Idle: They wait for something to do. Collect: They are collecting resources. Repair: If the base is damaged, they will try to fix it. And the last one has the highest priority.

But definitely there are some bugs. Maybe I should have made it possible to collect resources by clicking on them.
noneegy
noneegyauthor25 Apr 2026, 19:21
@mcbaker Thank you for your feedback! If you double-click on the tower, it will actually buy 2 towers but place the first one under the shop UI. (Which is still annoying..) You are right, some kind of range indicator for the towers would be a good idea.
noneegy
noneegyauthor25 Apr 2026, 19:25
@ranarh Thank you for playing the game, there should be a counter in the upper-left corner.
noneegy
noneegyauthor25 Apr 2026, 19:29
@immi Thank you for playing it! Unfortunately I just made the game for a fixed 1920x1080 resolution, so there could be problems with different resolutions.
noneegy
noneegyauthor25 Apr 2026, 19:47
@nadia-pixel Thank you for your feedback! Yes, the collectors have a very basic AI; it could be improved for sure. They stopped moving because they were repairing the base. I didn't add enough feedback for that, so it is pretty confusing.

You should be able to place the towers with the mouse anywhere on the map.
noneegy
noneegyauthor25 Apr 2026, 19:52
@aruseus Thank you! I'm happy to read that you had fun.
VenomousMouse26 Apr 2026, 09:41
Nice small TD with good idea and mechanic implementation.
RedPhoenix2412
RedPhoenix241227 Apr 2026, 16:10
Nice game. I had fun playing it, but unfortunately I wasn't very good. :sweat_smile:
Kerdelos
Kerdelos28 Apr 2026, 20:11
Looks like I encountered a few game breaking bugs, like collectors not moving to retrieve the money. Money was also blocking the clicks on the ennemies beneath so as time went by, it became harder and harder to kill ennemies :sweat_smile:

It's a interesting base for a tower defense game and if not for those bugs, I would have been compelled to play until the signal was fully charged !

Good job anyway :)
JoeShanahan
JoeShanahan28 Apr 2026, 20:16
Completed it, very satisfying! It's fairly simple, but it's a great jam entry because it ramps up in both difficulty and excitement, and then ends before it gets boring.

One quick thing for future jams (in case you weren't aware): On your Unity Canvas, set the scaling mode to "Scale with Screen Size" and then the match mode to 1 (Height). Right now it seems to be exactly fit for 1080p, and anything smaller cuts off parts of the UI.
dqso30 Apr 2026, 09:53
Fun game, managed to win and enjoyed it! Would be great if the game paused when opening the shop. Also noticed the collectors kept trying to fight enemies instead of picking up all the gold lying around the tower :grimacing:
Mithka2 May 2026, 13:44
Very fun and slightly addictive game, maybe missing a bit of polish but good complete game mechanics
Alexandr Gerya
Alexandr Gerya5 May 2026, 14:15
way too easy white circle regens faster than enemies can touch it still had fun popping sounds are satisfying like bubble wrap

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