Signal from the depths
A small experiment with sound-based stealth and my first game jam project.
Reach the S.O.S. signal. If you hear the monster, stop all noise by turning off your devices.
The web version has some graphical issues. For the best experience, you can download the Windows build.
Reach the S.O.S. signal. If you hear the monster, stop all noise by turning off your devices.
The web version has some graphical issues. For the best experience, you can download the Windows build.
Tools: Godot
Comments10
Engine noice is very repetitive and wanted to turn it off almost immediately. Sonar is great!
Some kind of "game over" sequence would seal the deal and make improve the experience, eg white abrupt screen-to-black effect with crunching sound.
Great work!
But yeah, the engine sound gets repetitive very fast, I wish I could turn it down a bit.
And it took me a while to realize I lost when the monster caught up to me. I was wondering why I got TP'd in the middle of the submarine :joy:
I know you know that there are browser issues, but my only big issue was how the cursor seemed to not lock properly and so whenever I would make a left turn, my browser would scroll down (Windows 11, Brave Browser). I'd also give the intro text a "click to continue" because I missed it a bit.
I was happy to find the walls didn't instantly kill you. It was a good length and challenge level for this kind of thing.
Was somewhat hard to control, but that felt like it was part of the game - only thing that bugged me, monsters came as soon as i started the engine, making me stop right after - then they just camped me for quite some time... so i made baby steps followed by getting camped :v
Overall fun game and cool graphics!