Signal Hunting

by iphelf
co-authored: @black-rose
Overall★★★★★★★★★★3.11
Fun★★★★★★★★★★2.85
Innovation★★★★★★★★★★3.50
Theme★★★★★★★★★★3.94
Graphics★★★★★★★★★★3.60
Audio★★★★★★★★★★3.54
Humor★★★★★★★★★★2.66
Mood★★★★★★★★★★2.96
You are an electric sheep, also a signal hunter, and your mission is to contain all the rogue echoes on this planet. Be careful, they are invisible, agile, and may even cause severe damage to you! You can find them either by the sound, or by the signal graph on the top right. When you and the rogue echo are in the same block, be sure to press "SPACE" before it gets away!

W A S D or UP DOWN LEFT RIGHT key to move

SPACE to contain rogue echoes

Hold Q to scan

Press E to place a beacon

Comments15

Itero Proto21 Apr 2026, 05:55
There is no web version... I don't download. Sorry
mattlevonian21 Apr 2026, 06:05
I had fun, even if I wasn't 100% sure what was going on. The threat mechanic and lure mechanic was hard to understand. Still not sure what stability is and how to spend it. But the moment-to-moment of chasing an invisible enemy was genuinely fun despite that!
mc shopot21 Apr 2026, 08:57
Such a unique UI! The interface has this esoteric vibe — love it, I'm really into that style! I ran into a bug where sheep started spawning out of nowhere, but a refresh fixed it. Interesting take on the theme! Thanks for the experience.
Oradimi
Oradimi21 Apr 2026, 10:33
A very interesting game! I don't exactly understand what's going on with the things beyond stomping, but I felt like what I believed helped somehow, and I got through the main levels. The art is cute too
parkuhrmd
parkuhrmd21 Apr 2026, 15:54
An interesting take on the theme, I enjoyed hunting the rogues, but as other commenters said, it was hard to figure out what happened after you win or lose. Maybe a replay system where you can see what the invisible rogues were doing might help understand the mechanics better. My winning strategy was using the beacon to lure rogues to my position and then stomping when the signal got loud. That got me through the campaign, but was difficult for the endless mode without retries lol.

Still, a very good entry! Thanks for the Linux version as well!
Alvminum21 Apr 2026, 16:37
Nice game and well done! Although I'm not sure why sometimes there's a big signal but nothing to be found, overall it's very easy to pick up, and the cyberpunk/electronic visual style is great. Maybe the electric sheep setting comes from Do Androids Dream of Electric Sheep? Anyway, like it!
Profugo Barbatus23 Apr 2026, 21:31
Cute - I think the tracking and identifying of multiple pulses is very good, but I dislike the hostile pulses. For a game that seems to be mostly about pattern identification based on positioning, punishing the player for taking their time to think an assess seems counterproductive. Perhaps it would have been better served as signals that are harmful to try and catch, to make the player distinguish between regular and 'false positive' ones, as opposed to rushing a partial conclusion to avoid damage.
ffffchai
ffffchai25 Apr 2026, 09:54
It’s really surprising that a jam entry actually comes with a full tutorial.
The mechanics for signals and beacons are really well done. Great job!
Accelerate0814
Accelerate081425 Apr 2026, 13:28
10/10 for the visuals But I really didn't understand the gameplay or what my actual mission was. After a bunch of random wandering, I somehow completely lucked my way into 500 points.I was totally lost while playing it!
apt_prose726 Apr 2026, 08:29
A great way to unwind and relax.
vydra
vydra26 Apr 2026, 12:59
I don't understand how unsafe signal works. I only spawn and die immediately. But i like visual and game sound. Also i don't understand how beacon and scan works. And what difference between searching by panel in left up corner and by scan.
ionhaven26 Apr 2026, 20:50
Really cool little signal-hunting game. I didn’t fully understand every system, but stalking invisible rogues by sound and signal was weirdly satisfying, and the UI has a very unique vibe. Feels mysterious in a good way, though some mechanics could be explained better.
MajoMirez28 Apr 2026, 20:08
I was kinda lost how the signal worked, and the danger signals seems unavoidable. I personally would have preferred it to be a turn based game instead of real time
JoeGreen7 May 2026, 18:35
It's all good, but a web version would be really nice 😇

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