wow pretty cool for the short time and impressive how many systems you implemented!! I love the modd and music in the main menu, and artstyle is pretty cool and concise! I didn't understand the machine/tasks very well, as their UI is not clear and the controls are a bit quirky ^^ but it has potential for sure!
Its impressive to have done a game on Python ! I didn't understand the tasks and the controls inside the machines (The green buttons lid up but i didn't understand why). Aside of that, your game is pretty and feels good to control !
I played until what I think is the end screen. It's certainly a game that conveys a message. The fact the sofa room can never be reached as all other tasks that come before take too long is daunting
Nice music, cute robot - this is already a very good combo. Despite the seemingly complex computer interface, I was able to easily figure out how to complete the tasks, this is a very cool game!
Pretty smooth experience. Couldn't figure out the switches on the first or how to properly decode the message in the third, but was still able to complete the game.
I liked the feel and look of radar so it could be already a base for the whole game! I was not able to find anything with it and maybe arrow keys could have been easier for radar moving.
The robot's design is very cute, as is its overall look; the controls are smooth and responsive, but the decoding is quite complicated and difficult to understand good atmosphere and mood
Nice puzzle/enigma game. The graphics are good, and the different stages are fun to discover. Maybe the puzzles are a little easy to solve, but it’s not a big deal. Great job!
Very cozy, tho some generated distances in the minigame seem too far away from the start point so its pretty long to move to there. But the atmosphere of being a sole robot forgotten by everyone, is really nice:)
Visually, this is one of the nicest games I’ve played in the jam so far, and the robot is super cute! Gameplay-wise, though, I spent most of the time confused about what was supposed to happen or what I was doing wrong. I think it could use a bit more feedback to let the player know what to do and why. I couldn't shake the feeling that there was something complex going on, but I just wasn't getting it. Overall, a very positive experience though!
The robot is adorable I feel so bad for it :C The messages from the puzzle in the 3rd room give this game such a sad undertone but it's a very good game. good job!
cute game! very impressive set of different minigames you got in here.
from a ui standpoint, it would have been nice to control the minigames with the mouse instead of the keys. each game felt like it wanted different types of keyboard entry sequences.
i liked the music track, but I think it didn't loop. I didn't hear it again after day 1.
i made it to day 4 and it seemed that the days would be the same afterwards... i'm not sure if that's true
It looks great! The different screens are really cool. Game design wise tho I would have focused on less screens but more thinking required. Cool way to deliver story elements. Nice work!
Wow, made with Python? That’s awesome! The game feels really good to play and looks pretty. I was a little lost on what the green buttons on the machines were supposed to do, though. Also, had a bug where the music stopped after the first day. But overall, solid job!
The graphics a pretty cool, I liked the style and the station setup, though I wouldn't have minded some music :) after day 3 it started to become a bit repetitive though, and must admit I stopped after completing the 'move target to destination' after three times in a row :sweat_smile:
Great entry! I loved how you put bits and pieces of melancholy. The atmosphere reminded me a bit of Among Us. I liked the variety of activities. I noticed a bug that I was allowed to finish day before or in the middle of doing tasks, but besides this, great one!
The graphics are cool. The robot model is very cute. There are various activities, but honestly, they're pretty simple. Although, in essence, they fit well with the gameplay concept. Personally, I really missed some background music. Appropriate background music would have greatly improved the gaming experience, in my opinion. Well, I think I've done my best, although maybe there were more days xD
@indiepanda Damn, I went to double-check, it really does start out like that until it's gone. I'm so used to the silence that I didn't even notice it was there at the beginning. Yeah, the music is actually pretty good, too bad it's not looped, but shit happens.
Had fun playing and solving the various puzzly elements trying to get all green. I loved the art but my only gripe is the fact that it gets a little repetitive. Otherwise good stuff :)
very great visual , the 3d moddels are cute and sci-fi! and the 2d visual are well made too! Very atmospheric space mood. It was fun to help this lonely robot ! (small bug : music dont loop)
A fun collection of minigames wrapped in a great presentation. The music and overall visual style are both very enjoyable. Clean, focused, and without anything unnecessary.
I thought the game looked cool and the UI looked nice. I wasn't entirely sure what all of the buttons on the left of move the movement stick were for. Maybe they slightly changing movement speed? Also, it felt a little repetitive, but I liked the game.
Congrats on the first jam, very well done for a first time. Overall a bit more music would have been nice. The first task of finding the signal did get a little bit repetitive, but overall they were still fun enough to engage with. Some character dialogue would really be a way to make this shine, giving the character a bit of personality. The art style works well and and panel ui looks really good.
Buddy, the visuals are great. But sitting there for 30–60 seconds every day just pressing one button is getting a bit tedious. I was happy to see some variety in the tasks on the third day, but then it went back to the same old thing. On day five, I didn't even answer the call—I just waited for the day to end, which actually felt more interesting. By day six, when I was asked to sit and mash a button for a minute again, I just got bored and quit. By the way, the music isn't looped. After it plays through once, you're just sitting there pressing the button in total silence.
That's a well made game, especially for a first time! Some instructions for the decoding panel might come in handy but I guess figuring out what each button does is part of the gameplay (if they have an actual purpose)? Looking out for signal was fun at the beginning but it's true that it becomes repetitive fast. Apart from that I really like the mood you manage to convey, it has a nice Wall-E feel!
For me this one felt like not everything has made it in there that was planned. Then I read the comments and seems like me feeling was right. I liked the puzzles, but it became a little bit repetitive after a while. I would have preferred less days BUT I like the way the story is included into the gameplay so I am not sure if less days was an option to still convey a message.
Very nice. I really liked the setting (although I missed some music). I thought the tasks were fun, even though they were simple. For future projects, perhaps some activities while waiting for signals: sweeping, cleaning, fetching... That would be nice and would keep the player occupied.
I was initially very confused by the first machine, but I had some fun tinkering and then it was satisfying to figure it out. Once I had that foundation in place the remaining two machines were very straightforward to figure out.
You have really charming art and create a nice mood that is reflected in the gameplay and the message together, so it feels like a cohesive package. The background music was really nice - what a shame it didn't loop! Honestly I think you could consider it fair to fix that under the post-submission bugfix rule, wouldn't seem unfair, just my opinion. Just disclose the fix and I wouldn't imagine folks objecting.
Once I was in the third and fourth day I did start to feel like it was a lot of machine-operating for just a small payoff each time, and I could have been more engaged if you threw a surprise or twist in.
@pkenney Thanks for the feedback! I didn't know if minor edits were allowed, so I left it as is for now. Not all planned features were implemented. I just didn't have time. After the voting ends, I'll make some edits and finish the missing features.
Really nice and smooth experience, movement feels good and the whole game has a cool lonely atmosphere. The little robot is very cute and the visuals are charming. The pipe signal mini game is a clever idea
The game isn't bad, but it clearly needs some polishing. It suffers from repetitiveness and rough edges in terms of the music, controls, and overall gameplay experience.
A short cutesy mini-game game. Could use a bit of variety and the movement speed felt a bit slow. Graphics were well done for a short game like this, but felt like shadows and lighting could've added a lot to the atmosphere.
I didn't feel like I was progressing much. I kept doing the same tasks but at most had 2 smiley faces even though I felt like I was fast. Some of the minigames were fun and the graphics were nice also. With the first minigame I didn't have to care about the levers, it was enough to just navigate the space view, so I feel like that was a bug.
I really like it! Yes, it's a little repetitive, which I think is feedback you've gotten enough of, but the little puzzles are genuinely fun and especially at the start I enjoyed it a lot.
I actually think I would've been a lot more okay with the repetitiveness if there was just a *little* more variety (putting the puzzles in different places, etc.) and if the games were a little bit more straightforward to control with less waiting. Even just being able to click with the mouse instead of navigating with q/e might have helped a lot.
I love the graphics and the vibe you created, and would love to see a post-jam version if you ever make one, great work! :)
Despite the limitations (heaven knows I over-scoped this LD too), there was definitely the atmosphere of lonely melancholy of this little robot fella going about his daily routine to maintain a signal. Keep it up!
I like these minigames like a bag of goodies. Signal detection was clear enough to keep the game going. I would like to see more difficulty as the levels progress. I liked the variety though. I wish we could use rooms, or objects from rooms, to interact with other elements. That would be a lot more interesting while not making it too puzzly.
Some sense of urgency, like power loss or another kind of failure state (for example saving the city), would be great for pacing. Great job overall.
great visual , the 3d moddels are cute and sci-fi! and the 2d visual are well made too! Very atmospheric space mood. It was fun to help this lonely robot !
Loved the design of the ship and the lonely feeling of a robot with its only goal being to complete its daily tasks. With some more variety in tasks this could be a lot of fun!
Cute visuals, especially the player robot. Music is neat but some sounds might be a little too high pitched or too loud in comparison. Could use some more variety in the gameplay. Overall, it is a nice entry and quite polished! Good job! :D
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I had a problem, the music stopped after day 1
The character movement is very nice, and it certainly has a lonely atmosphere which I think you did really well
good atmosphere and mood
The puzzles were great.
In reality, it's much simpler. Just receive signals, process them, and choose the answer you prefer. Everyone should find their own meaning in this.
from a ui standpoint, it would have been nice to control the minigames with the mouse instead of the keys. each game felt like it wanted different types of keyboard entry sequences.
i liked the music track, but I think it didn't loop. I didn't hear it again after day 1.
i made it to day 4 and it seemed that the days would be the same afterwards... i'm not sure if that's true
Well, I think I've done my best, although maybe there were more days xD
Very atmospheric space mood. It was fun to help this lonely robot !
(small bug : music dont loop)
I enjoyed playing the mini-games
Overall a bit more music would have been nice. The first task of finding the signal did get a little bit repetitive, but overall they were still fun enough to engage with.
Some character dialogue would really be a way to make this shine, giving the character a bit of personality.
The art style works well and and panel ui looks really good.
By the way, the music isn't looped. After it plays through once, you're just sitting there pressing the button in total silence.
Congratulations!
You have really charming art and create a nice mood that is reflected in the gameplay and the message together, so it feels like a cohesive package. The background music was really nice - what a shame it didn't loop! Honestly I think you could consider it fair to fix that under the post-submission bugfix rule, wouldn't seem unfair, just my opinion. Just disclose the fix and I wouldn't imagine folks objecting.
Once I was in the third and fourth day I did start to feel like it was a lot of machine-operating for just a small payoff each time, and I could have been more engaged if you threw a surprise or twist in.
Nice entry!
I couldn’t get past the first puzzle—I’d appreciate more textual hints, and the controls could use some adjustment, as they’re not very comfortable.
Nevertheless, the game’s design is quite good.
I actually think I would've been a lot more okay with the repetitiveness if there was just a *little* more variety (putting the puzzles in different places, etc.) and if the games were a little bit more straightforward to control with less waiting. Even just being able to click with the mouse instead of navigating with q/e might have helped a lot.
I love the graphics and the vibe you created, and would love to see a post-jam version if you ever make one, great work! :)
Some sense of urgency, like power loss or another kind of failure state (for example saving the city), would be great for pacing. Great job overall.