Signal Life
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
The project consists of a first-person game developed in UPBGE, with mechanics based on the interaction between lighting and NPC behavior.
Important: The executable is the Signal_life.bat file!
The player's flashlight has a limited duration and serves a dual purpose: in addition to revealing signs on some trees that indicate the path to follow, it also directly influences the enemy's state, alternating between inactivity and pursuit.
The main challenge of the game lies in using the flashlight strategically, balancing the need for orientation in the environment with the risk of attracting the enemy.
The project focuses on creating simple mechanics with a direct impact on gameplay.
Important: The executable is the Signal_life.bat file!
The player's flashlight has a limited duration and serves a dual purpose: in addition to revealing signs on some trees that indicate the path to follow, it also directly influences the enemy's state, alternating between inactivity and pursuit.
The main challenge of the game lies in using the flashlight strategically, balancing the need for orientation in the environment with the risk of attracting the enemy.
The project focuses on creating simple mechanics with a direct impact on gameplay.