Signal Run
Credits:
- The Dude is from a very cool "name your price" set https://quaternius.itch.io/universal-animation-library
- The audio (bgm and 2 sfx) are from a humble bundle I got some time ago; it looks like they just attributed to 'ovanisound', which seems like some kind of publisher that aggregates for audio people?
- But I worked on the game solo so figured utilizing a few assets I had access to would be OK.
*Just in case, if the dude gets in a weird state after a death, you can use esc a few times to refresh him.
Controls:
- Left: A or H
- Right: S or L
- Punch: F
- Jump: J
- Duck: D or K
- The Dude is from a very cool "name your price" set https://quaternius.itch.io/universal-animation-library
- The audio (bgm and 2 sfx) are from a humble bundle I got some time ago; it looks like they just attributed to 'ovanisound', which seems like some kind of publisher that aggregates for audio people?
- But I worked on the game solo so figured utilizing a few assets I had access to would be OK.
*Just in case, if the dude gets in a weird state after a death, you can use esc a few times to refresh him.
Controls:
- Left: A or H
- Right: S or L
- Punch: F
- Jump: J
- Duck: D or K
Tags: #3d, #animation, #asset pack, #combat, #godot, #humanoid, #locomotion, #rig, #unity, #unreal engine
Comments4
I was unable to figure out the timing to jump over the first obstacle.
I was mainly putting it in for the Compo category as a checkpoint that I could meet
Appreciate the feedback and sorry for the scuffedness 😅
(moved to unfinished with a wip build)
*and now to published for the Jam ^_^
-manishagamedev