Command your units through 10 challenging encounters, manage your force's composition between missions, and ensure communication is maintained on the battlefield!
Units without signal cannot be commanded until connection is re-established. Chain your units' signal ranges together to complete objectives! Game by William Capon with music by Michelle Eng
Nice retro graphics, good sound. The command unit shuffling is an interesting additional mechanic and I was surprised to see a secondary mission type. Descriptions of the units before launching into the first attack would have been nice.
really liked the core gameplay loop. honestly a really solid idea. Took me a minute to actually get what was going on, but that’s on me for not reading anything. it felt satisfying and fun. Nice work.
Absolutely love the isometric pixel art - great job on the graphics! The game feels really well planned out and tightly implemented, but perhaps some sort of description/tutorialisation of the different units and how they work would have been helpful, instead of me taking a mission to figure it out and then restarting the game once I got the hang of things.
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But overall a really good entry!