SignalWeaver
A Note From the Developer
I originally wanted to create a game about going from chaos to cozy, like a nail-wrapping art piece. But I couldn't get the physics to work properly—only managed to get the lines to move by attraction. So I went crazy and flipped it: from cozy to chaos.
Game Introduction
Signal Weaver is a minimalist 2D incremental game. Glowing signals drift through a pure black void, attracted by your mouse gravity, gradually falling into the central spindle.
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Controls
Movement
- Mouse Movement: Attract nearby signals toward the mouse positionUpgrades (Costs Upgrade Points)
| Key | Upgrade | Effect |
|---|---|---|
| `1` | Attract Radius | Expands the range signals are attracted |
| `2` | Attract Strength | Signals turn toward mouse faster |
| `3` | Spawn Rate | Generates more signals per second |
| `4` | Signal Speed | Signals move faster |
| `5` | Unlock Type | Unlocks higher tier signals (different color, higher score) |
Signal Types
| Tier | Color | Points |
|---|---|---|
| 1 | White | 1pt |
| 2 | Green | 5pt |
| 3 | Blue | 25pt |
| 4 | Purple | 100pt |
| 5 | Orange | 500pt |
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Upgrade Points
The first upgrade costs 1 point, then requirements increase: 1 → 3 → 5 → 10 → 15 → 20 ...
Collect enough signal points to earn upgrade points.


