Sin(x)mancer
Through the development of technomagic, many of the world's problems are now able to be dealt with in a swift and easy manner. Specialties of all kinds appeared. Communications magic, home appliances, and of course; hunting monstrous entities.
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In this game:
- Fight monsters out in the wilderness with your magic
- Explore to find items and trade with others
- Empower yourself by obtaining disks, chips and fine-tuning your setup
:warning: Known bugs:
- Enemies are invincible if you can't kill them in one hit
- You can infinitely sell your discs at the chip trader
- You can shoot inside of walls
Tools used:
- Art
- Pixelover
- Krita
- Aseprite
- Audio
- Bfxr
- Dev
- Unity
- Rider
(P.S. on the webgl build you can scroll down slightly to enter fullscreen)
---
In this game:
- Fight monsters out in the wilderness with your magic
- Explore to find items and trade with others
- Empower yourself by obtaining disks, chips and fine-tuning your setup
:warning: Known bugs:
- Enemies are invincible if you can't kill them in one hit
- You can infinitely sell your discs at the chip trader
- You can shoot inside of walls
Tools used:
- Art
- Pixelover
- Krita
- Aseprite
- Audio
- Bfxr
- Dev
- Unity
- Rider
(P.S. on the webgl build you can scroll down slightly to enter fullscreen)
Genres: survival



Comments15
The dithered hands in the merchant screen was reminiscent of Felvidek.
I got lost a bit at the beginning as I missed the exit for the disk trader and stuff, Didn't figure out what to do after. I managed to get a lot of bullets out of bounds. This has to be one of my favourite spins on the making a graph fit to another graph thing a lot of the games this time around have. I really liked how the bullets illuminated the shape of the passages later on. Also would be nice if in the beginning the enemies waited while I was in the inventory figuring out what's happening.
I also managed to get the blue disk, but I was only able to get around 160 with that :smile: Moving items to different slots and trading was a bit weird at times, I think the infinitely selling discs bug was a part of that. The mechanic of maximizing you attack strength was fun and the inventory/shop graphics were very cool!