Sin(x)mancer

Overall★★★★★★★★★★3.65
Fun★★★★★★★★★★3.33
Innovation★★★★★★★★★★3.83
Theme★★★★★★★★★★3.69
Graphics★★★★★★★★★★4.34
Audio★★★★★★★★★★3.56
Humor★★★★★★★★★★3.31
Mood★★★★★★★★★★4.09
Through the development of technomagic, many of the world's problems are now able to be dealt with in a swift and easy manner. Specialties of all kinds appeared. Communications magic, home appliances, and of course; hunting monstrous entities.

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In this game:
- Fight monsters out in the wilderness with your magic
- Explore to find items and trade with others
- Empower yourself by obtaining disks, chips and fine-tuning your setup

:warning: Known bugs:
- Enemies are invincible if you can't kill them in one hit
- You can infinitely sell your discs at the chip trader
- You can shoot inside of walls

Tools used:
- Art
- Pixelover
- Krita
- Aseprite
- Audio
- Bfxr
- Dev
- Unity
- Rider

(P.S. on the webgl build you can scroll down slightly to enter fullscreen)

Comments15

Kamizenki
Kamizenki21 Apr 2026, 05:07
Nice work, I love your art style throughout the game and enjoyed the vibe of the game as well. But I don't understand much about the upgrade and the sync signal of how it works, and why the enemies keep spawning a lot, but I can't beat a single one. Overall, the idea and art style are very good, but it would be better if it had more information or instructions about the gameplay.
Isaac Hisey
Isaac Hisey21 Apr 2026, 05:14
Cool art style, unsettling atmosphere, a bit confused on the goal.
hammerfrenzy21 Apr 2026, 05:17
Really like the aesthetic and idea of getting stronger by matching your waveform to the nodes. Definitely would benefit from pacing out the concepts & enemies
nathmate
nathmate21 Apr 2026, 06:14
I sure summoned and killed a lot of spaghetti monsters. Not sure why, but it was cool and fun.

The dithered hands in the merchant screen was reminiscent of Felvidek.
LDJam user 424535
LDJam user 42453521 Apr 2026, 08:19
I love this kind of atmosphere! perfect! Thank you for the experience!
PastMoments21 Apr 2026, 10:49
Incredibly cool visual style, and the concept of create a build using the dials is cool too. This has a lot of potential for more content, with more ways to create different types of builds.
Head Priestess Ari21 Apr 2026, 13:28
The mood is immaculate!
I got lost a bit at the beginning as I missed the exit for the disk trader and stuff, Didn't figure out what to do after. I managed to get a lot of bullets out of bounds. This has to be one of my favourite spins on the making a graph fit to another graph thing a lot of the games this time around have. I really liked how the bullets illuminated the shape of the passages later on. Also would be nice if in the beginning the enemies waited while I was in the inventory figuring out what's happening.
orangeoceans
orangeoceans22 Apr 2026, 02:00
This feels like a promising proof of concept. If it was elaborated into a full game I would definitely play it!
Derek Glennon
Derek Glennon22 Apr 2026, 02:17
Visuals are super satisfying. I struggled with the controls a bit sadly. Really nice entry though
DryDiamond22 Apr 2026, 15:35
Had an excellent feeling playing this game, nice concept!
nikitose23 Apr 2026, 14:54
awesome idea for build adjustment with sine!!!
pragmascript
pragmascript24 Apr 2026, 09:54
Love the art style and concept
apt_prose726 Apr 2026, 08:36
A solid game, definitely worth playing.
OadT
OadT28 Apr 2026, 18:54
The best setup I found was

I also managed to get the blue disk, but I was only able to get around 160 with that :smile: Moving items to different slots and trading was a bit weird at times, I think the infinitely selling discs bug was a part of that. The mechanic of maximizing you attack strength was fun and the inventory/shop graphics were very cool!

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