Space Operator

Overall★★★★★★★★★★2.65
Fun★★★★★★★★★★2.45
Innovation★★★★★★★★★★2.60
Theme★★★★★★★★★★3.52
Graphics★★★★★★★★★★2.75
Audio★★★★★★★★★★3.16
Mood★★★★★★★★★★3.12
I made this game and you can play it.

You are a space emergency operator, a signal comes in... figure out what is needed and where. Send a spaceship to help.

Refer to the "Help" tab, if you get stuck.
NOTE: The game has no ending, consider yourself a winner if you reach 100 reputation

Game Engine: Unity 6
Art: Gimp
Music: Me

POST MORTEM

Haven't done a game jam in a long while, and it shows. I had very big ideas for this game, too big for a game jam. Space Operator ended up being quite bare bones in terms of gameplay and content. But nevertheless I enjoyed this experience and learned a lot of new things and techniques in game dev, which for me is the most important thing in game jams. I ended up doing way more programming than I have ever done, and I was quite happy when all the systems came together and things just worked. I also learned what to do differently in the next game jam. Overall, I am happy that I made something.

Comments11

squimmy
squimmy21 Apr 2026, 02:12
The explanation about how everything works felt a little lacking, and I think a bit more visual (and audio) feedback about what's going on would have been really helpful. Little ships zooming around on the map screen would have been pretty cool I think...
GettingRekt
GettingRekt21 Apr 2026, 13:53
I feel like the game nailed the atmosphere but the UI didnt scale properly on my computer so not everything fit. Like previous commenter having some kind of feedback would have gone a long way. The space chart and the parallax effect was nice.
JuanRod707
JuanRod70721 Apr 2026, 15:09
I think you have the bones for a cool chill game here, with a little more interaction like signal decoding minigames and a little more visual feedback it could have been a very solid entry.
JoeGreen22 Apr 2026, 16:59
Great setting and music
stepa22 Apr 2026, 17:02
Обожаю космос
bellicapelli
bellicapelli22 Apr 2026, 17:36
I liked the music and the idea, but the game systems were not explained properly, so I had to bumble around for a while before I understood what to do.

If you spent some more time on it I'm sure it could be a real fun game :)

(I liked the secret planet)
Nidoprince24 Apr 2026, 07:40
I liked the panning effect with the planets and the game did a good job with atmosphere. Seems like a good skeleton for a bigger game.
LDJam user 23334727 Apr 2026, 17:28
The secret is awsome :thumbsup:

Also liked the game, smooth panning. though sending a ship takes a bit getting used to.
atmospherium
atmospherium28 Apr 2026, 03:00
The idea here is solid, just is missing some of the connections for making it really pop. I really liked the parallax display for the map, it felt satisfying to just move around (and to find the SPAYYYCE Operaaatoooor). The music fit the vibe really well, and the overall presentation really worked for this type of game. It's clear that a lot of work went into the systems, and it would be cool to see what your original intent was.
LDJam user 4286468 May 2026, 22:47
The idea is neat, I just wish it was a bit harder. It could be cool to have dialogue for the distress signals rather than a flat description, which would make it more of a puzzle to figure out what situation they're in and which ship to send. With the current system, it tells you exactly what to send and what planet to go to, so the only challenge is in figuring out how to play the game in the first place. I also think that it's not entirely clear that some of the smaller planets are interactable. I thought they were just background fluff at first. Other than that, this is pretty cool!

Other games by @mtwhateverest

Found a bug?
Tell us on Discord