SpaceBound
Controls:
WASD: movement
Space: accept
Escape: back!
Click: buttons
Level up to become powerful enough to triangulate the SOS signal coming from a Colony ship in distress out in deep space.
Small JRPG, built with Godot, Aseprite, bosca ceoil, bgfxr, some audio samples & loops for the main BGM.
All made solo.
WASD: movement
Space: accept
Escape: back!
Click: buttons
Level up to become powerful enough to triangulate the SOS signal coming from a Colony ship in distress out in deep space.
Small JRPG, built with Godot, Aseprite, bosca ceoil, bgfxr, some audio samples & loops for the main BGM.
All made solo.
Genres: role playing



Comments16
Then fun starts when you realize you can repair at the start, and grind to level up.
But then fun ends when you realize how much you'll have to grind to pass harder mobs.
TLDR: fun, but very unbalanced
```
var hit_chance = 100 if (from.accuracy() - from.evasion()) > 0 else 50
var hit = true if randi_range(0, 100)
The battles don't feel all that strategic, or maybe I'm missing where I can see my HP and XP.
Simple graphics and easy gameplay. I was enjoying the "overworld" music (bass and drums), but then suddenly it disappeared. I was left hanging (pun intended!). I liked the battles even though I didn't use most of the items I got. A habit of old-timers playing JRPGs, saving items for the final stages and never using them.
Congratulations!