Split Signal
First and foremost:
Technically very much unfinished, but core loop works.
There's no main menu, or any menu for that matter, nor any UI.
There are 2 tracks which are randomly picked, one broken into 3 fragments, the other into 5, which affects the maze's size.
Finishing a track (collecting all fragments) triggers a reset after 10s, the maze will be randomly generated, the track might be the same.
I had much more planned, but had other things to do.
Music was generated using Suno v5.5, thus opted out of Audio, even though it might be allowed (rules > 404).
!!! EPILEPSY WARNING !!!
! lots of flashing and color changes !
Controls:
WASD to move, Mouse to lookObjective:
Collect all fragments (stems), restoring the original signal (song) in the process.Description:
maze-runner, rhythmic/musical, intense visualsTechnically very much unfinished, but core loop works.
There's no main menu, or any menu for that matter, nor any UI.
There are 2 tracks which are randomly picked, one broken into 3 fragments, the other into 5, which affects the maze's size.
Finishing a track (collecting all fragments) triggers a reset after 10s, the maze will be randomly generated, the track might be the same.
I had much more planned, but had other things to do.
Music was generated using Suno v5.5, thus opted out of Audio, even though it might be allowed (rules > 404).