Split Signal
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
First and foremost:
Technically very much unfinished, but core loop works.
There's no main menu, or any menu for that matter, nor any UI.
There are 2 tracks which are randomly picked, one broken into 3 fragments, the other into 5, which affects the maze's size.
Finishing a track (collecting all fragments) triggers a reset after 10s, the maze will be randomly generated, the track might be the same.
I had much more planned, but had other things to do.
Music was generated using Suno v5.5, thus opted out of Audio, even though it might be allowed (rules > 404).
!!! EPILEPSY WARNING !!!
! lots of flashing and color changes !
Controls:
WASD to move, Mouse to lookObjective:
Collect all fragments (stems), restoring the original signal (song) in the process.Description:
maze-runner, rhythmic/musical, intense visualsTechnically very much unfinished, but core loop works.
There's no main menu, or any menu for that matter, nor any UI.
There are 2 tracks which are randomly picked, one broken into 3 fragments, the other into 5, which affects the maze's size.
Finishing a track (collecting all fragments) triggers a reset after 10s, the maze will be randomly generated, the track might be the same.
I had much more planned, but had other things to do.
Music was generated using Suno v5.5, thus opted out of Audio, even though it might be allowed (rules > 404).