
Super Space Rescue Game
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Play as a space rescuer who searches for rescue beacons. Find stranded space explorers in need of rescue amidst a dangerous ship infested with aliens, by using the signal from your radar. Try to save as many humans as you can while time remains.
Rack up points based on how many people you can save, and try to not get killed by sneaky aliens.
Use WASD to walk, left click to shoot, right click to reload.
Objectives will auto trigger based on distance
Find humans, and then make it back to the extraction point to get out safely.
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I made the game using C# godot, but did not end up using C# at all for the coding, but I was unable to upload a web version. If anyone knows a quick fix for this please let me know. Sorry about the forced zip download. This is also my first time making a game with godot, ive used unity for most other previous projects.
This game was made with a team of 4 people, only 1 other one has a ludum dare account at the time of writing (now it is 2). I'll definitely see if I can make them make one so that voting goes quicker. All the assets were also created by them. Hooray!
This was my second jam completed after a total of now 4 jams I have attempted to join, so it feels good to get another one completed.
-15 minutes after jam- new build release because I had the viewport settings configured wrong soz
Rack up points based on how many people you can save, and try to not get killed by sneaky aliens.
Use WASD to walk, left click to shoot, right click to reload.
Objectives will auto trigger based on distance
Find humans, and then make it back to the extraction point to get out safely.
------
I made the game using C# godot, but did not end up using C# at all for the coding, but I was unable to upload a web version. If anyone knows a quick fix for this please let me know. Sorry about the forced zip download. This is also my first time making a game with godot, ive used unity for most other previous projects.
This game was made with a team of 4 people, only 1 other one has a ludum dare account at the time of writing (now it is 2). I'll definitely see if I can make them make one so that voting goes quicker. All the assets were also created by them. Hooray!
This was my second jam completed after a total of now 4 jams I have attempted to join, so it feels good to get another one completed.
-15 minutes after jam- new build release because I had the viewport settings configured wrong soz