The Last Beacon

by joniv
Overall★★★★★★★★★★3.25
Fun★★★★★★★★★★3.04
Innovation★★★★★★★★★★2.89
Theme★★★★★★★★★★2.27
Graphics★★★★★★★★★★3.15
Audio★★★★★★★★★★2.85
Humor★★★★★★★★★★2.36
Mood★★★★★★★★★★3.64
Descend into the cave and discover the last beacon.

Keys:
move with WASD, space to jump, hold space to climb over obstacles, mouse1 to throw

1.1 changes:
- Fixed some softlock bugs
- Fixed orb pickup in mid-air interrupting climb

Comments12

t00nbink21 Apr 2026, 14:05
At first I thought it was going to be a walking simulator but it was very cool that you had to traverse the level in reverse afterwards. Throwing the orb created some cool challenges, I did feel that not having a dedicated grab button made it so I picked it up when I just wanted to climb a ledge.
Regmont
Regmont28 Apr 2026, 13:44
That was fun
LDJam user 407703
LDJam user 4077032 May 2026, 23:38
What a simple idea that was turned into a brilliant game, really cool! I genuinely had a lot of fun with it.

Echoes... at last....
anszwa
anszwa2 May 2026, 23:38
What a simple idea that was turned into a brilliant game, really cool! I genuinely had a lot of fun with it.

Echoes... at last....
ToSMaster
ToSMaster4 May 2026, 17:59
A cool idea! The atmosphere is really cool! The controls feel great and I was wondering what was through the next corner! Great stuff!

But man...
Tbh I felt it was really hard to make the way back. I could not finish the game. Maybe you could allow the player to climb while carrying the ball? Or a preview where you throw it? More than once I missed my target and it fell all the way down and that made me feel bad :(
Shram
Shram7 May 2026, 21:03
Dude, what kind of clunky control scheme is this?
Ben Delvin7 May 2026, 23:33
i liked exploring the world! this game feels satisfying
LDJam user 423693
LDJam user 4236938 May 2026, 00:42
The mood was really nice and having to do the level in reverse was a nice surprise, enjoyed it :)
UnrestStudio
UnrestStudio8 May 2026, 00:42
The mood was really nice and having to do the level in reverse was a nice surprise, enjoyed it :)
LDJam user 259103
LDJam user 2591038 May 2026, 23:51
Whoa, this is really atmospheric! I'd be content to just play a walking simulator with this aesthetic, but the conceit of this game is pretty neat too. I was somewhat confused making my way through the level initially, since it seemed _too_ simple - more complex than a walking simulator, but without the challenge needed to be a proper platformer - so the twist that I had to make it back up through the cave holding the orb wasn't entirely surprising, but it was still fun seeing the map from a new perspective. I was grateful that the ball didn't roll much upon landing, or I probably wouldn't have been able to finish the game. As it is, it's maybe a little _too_ easy? Because of how the level is structured, the most difficult parts are near the bottom, so the game ends on a bit of an anticlimax. Still, I really enjoyed myself with this!
python-b5
python-b58 May 2026, 23:51
Whoa, this is really atmospheric! I'd be content to just play a walking simulator with this aesthetic, but the conceit of this game is pretty neat too. I was somewhat confused making my way through the level initially, since it seemed _too_ simple - more complex than a walking simulator, but without the challenge needed to be a proper platformer - so the twist that I had to make it back up through the cave holding the orb wasn't entirely surprising, but it was still fun seeing the map from a new perspective. I was grateful that the ball didn't roll much upon landing, or I probably wouldn't have been able to finish the game. As it is, it's maybe a little _too_ easy? Because of how the level is structured, the most difficult parts are near the bottom, so the game ends on a bit of an anticlimax. Still, I really enjoyed myself with this!

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