The Last Signal

Overall★★★★★★★★★★3.33
Fun★★★★★★★★★★3.50
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★3.33
Graphics★★★★★★★★★★3.83
Audio★★★★★★★★★★4.50
Humor★★★★★★★★★★3.17
Mood★★★★★★★★★★3.67
The Story

A silent hospital room, a final goodbye. You are the data of a father’s last message to his son. Carry the weight of his final words—“I wish I’d been there... I’m proud of you... Forgive me”—across the digital void.

Gameplay & Controls
Controlled entirely with your mouse, you must navigate through signal noise and packet loss. Use push, pull, and acceleration mechanics to maneuver through the chaotic lines of communication.

The Mission
Time is running out. Overcome the interference and reach the destination before the connection breaks.

"You aren’t just delivering data; you are delivering a soul’s final journey."

Attractor: An object that pulls others toward itself.

Repulsor: An object that pushes others away from itself.

Mirror: An object that bounces or reflects others back or in a different direction based on the angle of impact.

Booster: An object that increases the speed of whatever touches it.

Controls:
Mouse 1
R: Reset Level
A/D: Rotates the Mirror

Hamza Özcan: Game Artist
Asım Baykal: Game Artist - Level Designer
Berke Aytan: Game Developer
Uluç Kaymak: SFX & Music
Nadir Turktur: Management & Story

Comments5

500
50021 Apr 2026, 14:19
This game is cute
gKthegkpchannel
gKthegkpchannel21 Apr 2026, 18:10
not very clear where i can place what but cool intro
Mr. Axolotl22 Apr 2026, 18:47
@gkthegkpchannel Hi there, the game was still under development and reconstruction based on player reviews, and we are unable to the delete the prior, mid-development file from the game page. The latest (and more advanced) version is the .zip file named in entire Snake Case (The_Last_Signal_Windows.zip). There are new quality of life features in which tiny lines appear at point of connection when an object you're dragging is close enough to a wall (please be noted that each draggable object, except booster, has sensors on all sides, including the mirror). Additionally, I must notify that when a draggable object's 'sprite' collides with a wall (that is, if you put an object inside a wall or too deep in the corner), the placement is canceled. I will fine-tune this feature to allow you place an object to the nearest available spot when you place within the wall, instead of canceling, in the future updates. Glad you liked the art, by the way. Our artists did a great job
LDJam user 423872
LDJam user 42387228 Apr 2026, 10:07
Nice music and atmosphere. I repeated the steps as in the video, but nothing happened
Mr. Axolotl28 Apr 2026, 13:04
@indiepanda Can you please specify what went wrong and at which level? Mirror is slightly hard to use efficiently, or I can help with any problem with instructions.
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