
Timmy's Late For Tea
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Timmy is running late for dinner. He needs to text his Mum but he needs 100% phone signal in order to do so. Timmy is also afflicted with brainrot, and therefore he is only able to navigate the world while staring down as his phone, a hand-me-down Kekia 3310.
Tips and tricks:
- Roads are dangerous, make sure you find a safe place to cross (look for a crosswalk / zebra crossing)
- You will need to JUMP (spacebar) up the curbs if you go into the road
- Timmy has 30 mins (real time) of phone battery left. If runs out, it's game over. The game does not take anywhere near this long.
Assets:
- No AI used
- All textures and meshes were made during the jam:
- All code was written during the jam, no boilerplate was used.
- Most SFX was created during the jam:
* Timmy SFX was recorded during the jam.
* Hospital beeping and car SFX are from Freesound CC0 (opted out of audio rating).
- Fonts are Schoolbell & Poppins
Tools:
- Godot 4.6.1
- Blender
- GIMP
- Audacity
- ProcTile (own procgen texture tooling)
Tips and tricks:
- Roads are dangerous, make sure you find a safe place to cross (look for a crosswalk / zebra crossing)
- You will need to JUMP (spacebar) up the curbs if you go into the road
- Timmy has 30 mins (real time) of phone battery left. If runs out, it's game over. The game does not take anywhere near this long.
Assets:
- No AI used
- All textures and meshes were made during the jam:
- All code was written during the jam, no boilerplate was used.
- Most SFX was created during the jam:
* Timmy SFX was recorded during the jam.
* Hospital beeping and car SFX are from Freesound CC0 (opted out of audio rating).
- Fonts are Schoolbell & Poppins
Tools:
- Godot 4.6.1
- Blender
- GIMP
- Audacity
- ProcTile (own procgen texture tooling)