I couldn't get to play properly, the E key doesn't seem to do anything (green button?) and the Space key just turn the robot clockwise, I passed the first levels just using Space, but from level 5 I couldn't solve the puzzles (If this is a bug, there's still time to fix it)
It would be even better if we could change it to wasd control direction. It's difficult to quickly change direction in the same place, and I always die because of this problem,ahaha
I like the spritework, and the story at the start is nice! I was a bit confused on the controls - E didn't appear to do anything, while Space seemed to just turn the robot, rather than "marking the direction as incorrect". Perhaps I just misunderstood the instructions. There also appears to be a bug with level progression, where after a few levels completing them no longer automatically advances to the next one. I had to manually select the last few levels through the menu.
I agree that it's bit hard to turn in place using only the spacebar, maybe WASD or arrow keys would have been better, or a direction selection where you have to time your spacebar press at the right moment to go the direction needed. But the guiding the robot idea is very for to me
@majomirez In later levels, you need to pick up the items and place them on the corresponding tables. Press the E key in front of an item to pick it up.
@python-b5In later levels, you need to pick up the items and place them on the corresponding tables. Press the E key in front of an item to pick it up thank you for your appreciation.
@victoria715 You need to press the E key in front of certain toys and objects to pick them up, and then place them on the corresponding colored containers.
@fis Thanks for completing the game! We made the puzzles tough on purpose to let players learn through quick failures, so I'm so glad that clicked for you. Also thank you for the volume feedback!
Nice puzzle! But green signal is confusing, I stucked for a while on the level where u need to place thing on table. I've managed to grab the thing, put it on the table and then level restarts. Maybe it could become less confusing if there was a text "E" appearing above the robot on time when you need to press it. Still the game turned out fun, nice entry!
Or keep the green button away or greyed out till it is needed. :)
Apart from that the controls feel good. I had no problems with the placing of the objects. The riddles are good and you have a nice progression system in terms of the difficulty of the levels.
The art is very beautiful. Even though it's simple pixel art. You chose the colors well. Your music is cheerful and has a cool timbre. What program did you use to make it?
I found the gameplay very cool. The main mechanic is very interesting. The fact that the character takes a short break when you pick up an item disrupts the rhythm of the game a bit. Perhaps in a future version this will be a point to discuss.
Another thing I would like to comment on is the difficulty curve. There are a lot of very easy stages and then a complicated stage appears, then 2 or 3 more easy stages and another complicated stage appears. Carefully thinking about learning curves allows players of any level to learn to face the challenge more naturally. If I were a more impatient player, I would give up on your game after the first 3 deaths (I've seen players give up after the first one due to sheer impatience).
Luckily, I'm a stubborn old mule and I managed to overcome your challenge.
@euler-moises Thank you so much for this incredibly detailed and thoughtful feedback! We're really happy you enjoyed the art style and music. For the music we actually used a track from a royalty‑free library, so we can't take credit for how it was made — but we're really happy it worked well for you! You're right about the difficulty curve. We'll definitely take your insights to heart. Huge respect for sticking with it and beating every level! Thanks again for playing and for helping us get better. Really appreciate you!
Since no lock is here so I just jumped to the final one and passed it.
In terms of puzzle-solving, it presents a classic parity problem, yet the gameplay also evokes a bit of a *Tetris* vibe. The additional pause function is a truly good improvement.
@akuta-zehy glad you jumped ahead and still enjoyed it! Really happy you enjoyed the parity puzzle and Tetris vibe. And thanks — the pause button was added based on player feedback like yours, so that means a lot!
The controls are a little clunky but also feel the levels might be too easy without the clunkiness and kind of fits the story. Good artwork and on theme.
It took a while to get a hang of the turning controls, but I agree that the clunkiness was sort of the point. I only wish that the level didn't reset if I ran into a wall. It was frustrating to start over again so many times.
Nice graphics and audio! such a cute and warm game. i had the samiliar feedback, maybe arrow key or some other ways to turn the robot as well? But overall, it's fun!
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A volume slider would be great!
Apart from that the controls feel good. I had no problems with the placing of the objects.
The riddles are good and you have a nice progression system in terms of the difficulty of the levels.
Your music is cheerful and has a cool timbre. What program did you use to make it?
I found the gameplay very cool. The main mechanic is very interesting. The fact that the character takes a short break when you pick up an item disrupts the rhythm of the game a bit. Perhaps in a future version this will be a point to discuss.
Another thing I would like to comment on is the difficulty curve. There are a lot of very easy stages and then a complicated stage appears, then 2 or 3 more easy stages and another complicated stage appears. Carefully thinking about learning curves allows players of any level to learn to face the challenge more naturally. If I were a more impatient player, I would give up on your game after the first 3 deaths (I've seen players give up after the first one due to sheer impatience).
Luckily, I'm a stubborn old mule and I managed to overcome your challenge.
Thank you very much and congratulations!
We're really happy you enjoyed the art style and music. For the music we actually used a track from a royalty‑free library, so we can't take credit for how it was made — but we're really happy it worked well for you!
You're right about the difficulty curve. We'll definitely take your insights to heart. Huge respect for sticking with it and beating every level!
Thanks again for playing and for helping us get better. Really appreciate you!
In terms of puzzle-solving, it presents a classic parity problem, yet the gameplay also evokes a bit of a *Tetris* vibe. The additional pause function is a truly good improvement.