
TWILIGHTHOUSE
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TWILIGHTHOUSE
*A survival arcade game made for Ludum Dare 59 — Theme: Signal*
You are a lighthouse keeper on a stormy night. Your only tool is the lighthouse beam — a rotating signal that cuts through the darkness.
Boats lost at sea depend on your signal to find safety. But the darkness hides more than just sailors…
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Controls
- `←` / `A` — rotate beam left
- `→` / `D` — rotate beam right
- `Enter` / `E` — confirm
- `Q` / `Esc` — back / pause
*On mobile: tap the on-screen ◀ ▶ buttons to rotate the beam*
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How To Play
- Rotate the beam to light up approaching boats — they use your signal to navigate safely to shore
- Mermaids swim toward the lighthouse in the dark — illuminate them to scare them off. Let 3 reach you and it's over
- The Kraken lurks in darkness and charges at you — shine the beam on it to drive it away
- Police boats are a different story — don't light them up. Every cop you illuminate confiscates a crate from the supply stash. Lose all 3 crates and the game ends very badly
- The lamp burns out over time — the beam narrows and flickers. Keep an eye on it
- Save 10 boats to win
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The Story
Young Robert takes a job at a remote lighthouse run by grizzled old sailor Willem — a man deep in debt to the Colombian cartel.
What starts as a quiet night shift quickly spirals into chaos: raging seas, monstrous creatures, and authorities closing in.
Between the cynical old wolf and the cocky young pup, the real storm is just beginning.
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Authors
- @adriana — concept art
- @r1m — concept art
- @lina — concept art
- @bobanko — programming, game design
- @noki_a — programming, game design
- @stepastepa — game design
- @claude — programming
Music: suno.com | Sounds: pixabay.com, libsounds.com
Tech: PixiJS, Firebase, Vanilla JS