
Undefined signal
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My submission for LD59. I worked solo and participated mostly to learn rather than to ship a finished game.
After thinking about the theme "Signal", I wanted to implement something inspired by the radio scanner from Outer Wilds.
It's not my first jam, but it is my first using unreal.
I spent a good chunk of time on the arm animation blended with the UE 5.6 first-person template movement. I'm not used to animation work, and since this template was updated recently there isn't much documentation or tutorial yet, so I had to dig into the code and blueprints to understand how it works.
I modeled the scanner in Blender and created the materials in Unreal. The sine-wave effect was a bit tricky to get right, as it was my first time working with animated materials.
There is no real gameplay loop, so I did not package a build since there isn't much to play. Still, it was a fun jam and I hope to come better prepared next time!
Tools used:
- Unreal Engine 5.6
- Blender
- Git
- Textures from: https://kenney.nl/assets
After thinking about the theme "Signal", I wanted to implement something inspired by the radio scanner from Outer Wilds.
It's not my first jam, but it is my first using unreal.
I spent a good chunk of time on the arm animation blended with the UE 5.6 first-person template movement. I'm not used to animation work, and since this template was updated recently there isn't much documentation or tutorial yet, so I had to dig into the code and blueprints to understand how it works.
I modeled the scanner in Blender and created the materials in Unreal. The sine-wave effect was a bit tricky to get right, as it was my first time working with animated materials.
There is no real gameplay loop, so I did not package a build since there isn't much to play. Still, it was a fun jam and I hope to come better prepared next time!
Tools used:
- Unreal Engine 5.6
- Blender
- Git
- Textures from: https://kenney.nl/assets