Signal Protocol: RTS//Lite

Signal Protocol: RTS//Lite

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.00
fun: 3.25
innovation: 4.00
theme: 2.50
graphics: 3.25
audio: 2.25
mood: 3.00

Signal Protocol: RTS//Lite


A fast-paced RTS-lite where you don’t command armies, you command decisions.

In Signal Protocol, every second matters. Manage energy, deploy INF/DEF/OPS structures, and adapt your strategy in real time as the battlefield constantly evolves.

There are no massive armies or heavy micromanagement, only you, your core system, and the pressure of optimizing every tick.

Build quickly. Defend smarter. Strike at the perfect moment.
Whoever controls the flow controls the match.

---

Controls (TIC-80 Gamepad) (Sorry gamepads are mandatory :/ maybe in the post-mortem i'll change that)


- Move cursor: D-Pad
- Create INFANTERY building: Button Y
- Create DEFENSE building: Button X
- Create Special OPS building: Button A
- Cancel / Back / Sell: Button B

---

Design Notes

- The game is designed for simultaneous local multiplayer.
- Each player operates their own action zones and building slots.
- Energy flow and timing are the core strategic resource.
- The game has many known and unknown bugs. Unfortunately, I didn’t have much time to test it, as I was working alone, and making a 2-player strategy game wasn’t the best idea haha, but I was aware of the risk. However, there are no bugs that make the game unplayable.
Found a bug?
Tell us on Discord