Unpatterned
Unpatterned is a 2D grid-based puzzle game about decoding signals. You awaken on a fog-shrouded platform with a cryptic sequence hovering overhead — strange symbols that seem to command your every move, though their meaning remains unknown.
Move, experiment, and collect as you pass between fog and light, gradually forging links between symbol and action. As your understanding deepens, so does your reach: return to earlier stages to secure the collectibles that once lay beyond your grasp.
In your notebook, press a letter or number key to assign an action guess to each symbol.
Control
WASD: move
Space: jump
R: restart
Z: undo
Tab: open the notes
Enter/Esc: confirm/cancel
Move, experiment, and collect as you pass between fog and light, gradually forging links between symbol and action. As your understanding deepens, so does your reach: return to earlier stages to secure the collectibles that once lay beyond your grasp.
In your notebook, press a letter or number key to assign an action guess to each symbol.
Control
WASD: move
Space: jump
R: restart
Z: undo
Tab: open the notes
Enter/Esc: confirm/cancel
Comments19
BTW, there was a bug with the collectible collection status display, which we have hotfixed:)
If you got this part (and you grabbed everything, so probably yes), the code should work—but a couple things can trip you up:
+ It checks the full sequence, not a suffix. If you mis-enter, hit ESC and try again.
+ It wants the whole sequence, not just 4 digits. (If you got it, you’ll know what I mean—if not, a tiny hint 😉)
Sorry you got stuck! If this doesn’t sound like what happened, I’d love to hear more. And if you keep going, let me know how it feels!
If the smaller symbol was read as something larger, it can create a weird situation where you keep bumping into walls but still manage to full-clear the chapter.
If that still doesn't sound like what you ran into, I'd love to hear how you were reading the symbols (no need to spoil, just the sum of the numbers).
Either way, this actually helped me find a sneaky unintended solution. So thanks, I'll note it in the changelist.
One suggestion for improvement would be the 'onboarding' or tutorial phase. I initially struggled to realize that the levels must be completed exactly according to the sequence at the top. Providing clearer feedback when the player deviates from the sequence would help avoid confusion. The graphics are quite minimal, but the core logic is very strong. Great job on a unique concept!
In hindsight, we probably should’ve limited player inputs in the intro to make the symbol–action mapping clearer, and added a bit more guidance once the real levels start.
!> reminder for me to look through all controls that games offer lmao
Also maybe I found bug: when you click tab in level menu, your game unfocuses and you need to click back with mouse.
And I actually would like to have option to update my notes from there too, not only when I'm in the level
And yeah, the Tab unfocus thing is definitely a bug. We noticed it way too late to fix properly :(