Equipped with sonar technology, you are tasked with searching a dark ocean for a nefarious submarine. Receive signals on your computer for clues of it's location, and deduce where it lies by drawing on a map. You have three attempts to fire upon it's location before it gets to you first.
!
TIPS:
• USS SONAR controls like a point-and-click adventure. Make sure to click on the clipboard on your desk for a mission brief!
• Turn your audio on! USS SONAR features a full length atmospheric soundtrack custom-built for the jam.
WOW! Static rendering took me back to the old days when point-and-click was popular. The static picture reminded me of the game Nancy Drew. I was just shocked when I saw it. I know that there are few fans of this genre, but I really liked it
Great game 👍 I really enjoyed trying to locate the submarine. It reminds me of when I was a kid and used to play a board game called Sector (by Miror). It makes me want to play again 😄
The idea of being able to draw on paper is brilliant
Really cool graphics, the west / east logic with the red side felt backwards imo. It would of been nice for it to be easier to understand that you can only check each scan once each turn. Really creative game, and was really fun to play! Nice job on the entry.
Great job on this. Took me a minute to figure out how to navigate the controls (i.e. moving between elements), but once I started to get it the learning was quick. Love the sound and look.
The way you incorporate the sonar readings into a map deduction puzzle is really creative. Having to piece together the clues and draw the target's location makes the moment of success very satisfying. Well done on the entry!
It’s a little hard to figure out what to do at first, but once I understood the mechanics, it became a really great puzzl. Overall, a really good game!
Really fun deduction puzzle. Would be nice to have a bit of help to get started. I wasn't sure what to click on at first or how many tools I had. A little experimentation later and I was hitting my target. I like the puzzle of not quite knowing where and nailing down a best guess. Wish there was a bit more tension in the sound design and set design after all you are being hunted.
Absolutely loved it! The pre-rendered graphics were really charming and tracking down the submarine is quite fun. I didn't immediately realize I was scrolling through a list of options with the sensor equipment but that might've just been me misunderstanding. I also enjoyed the aspect of making manual notes. Also don't know if this was the case but the way you locate the submarine definitely reminded me of Jet Lag: The Game, in a good way.
Comments22
The idea of being able to draw on paper is brilliant
I’ve never lost a life, despite my mistakes. Bug?
TTP is around 2–3 seconds btw.
Well done!
The sound and graphic design also both really set a wonderful mood :)