Fun game overall, I just wish there was a keyboard key for quickly turning towers on/off just by hovering over the tower and pressing the key without having to open the little menu, but it didn't bother me enough to stop me from finishing the game.
I like this quite a bit. I'm a bit of an addict when it comes to incremental games, and this just perfectly scratched that itch while still giving the player some kind of resistance. The only critique I might have is that I wish the choice of which tower to connect had more of an impact. I guess I wish it felt more like a puzzle rather than a mad dash to swap around the lines so that the enemies don't gobble up all my points. Overall though, I like it!
You have some interesting abbreviations in your lore, people come up with all sorts of things...
The game is quite difficult, however. If you don't understand when to disable the towers at the beginning, you'll end up spawning R.K.N. minions who will be a real nuisance later. Overall, it's not very convenient to disable every active tower when they all start moving, and it gets a bit frustrating over time. However, the mechanics themselves are quite interesting. The graphs turned out to be quite good.
A fun little game. I wonder what rank Comrade Octopus holds 🐙
N
nshe20 Apr 2026, 09:57
Such a fun and well-executed game on a gloomy real-world topic. Would I be too far off calling it a horror game? 😅
A couple feedback notes: - I missed a few on-screen hints because couldn't pull my eyes away from towers. It's a bit hard to read those, I wish they popped up and stopped the time instead. - Playing from a laptop trackpad wasn't easy – aiming and right clicking is a bit tough, almost impossible after the tower F. - I wish lone-standing towers were highlighted better, i.e. by drawing a severed connection to other towers
Nice concept! I didn't really get to disable towers properly, so I just deleted and recreated links when they fed too many aliens :D
My personal strategy is to try to lure all enemies to one side of the network, hoping the other side is productive enough, not sure if it's the best one.
The vibes here are peak. The progression of the music with the gameplay is really well done and I enjoyed the explosion of new button alerts. The signal passing mechanic seems really neat and just wiring up the towers is engaging. The enemies make things a lot more frantic although once I had enough towers and connections I could ignore them and accrue points.
Perfect fit for the theme and completable in a good amount of time, very good :D
This was really unique! I didn't expect to have to defend my signal paths by taking them down and reconstructing them. That's a cool mechanic. The vibe upgrade was top notch. Well done!
Vibe upgrade really made me laugh, very good upgrade! Took me a little bit to figure everything out, but not too long.
I am sure there is some advanced strategy, but I managed to finish just by removing connections once Nibbler was on it, and recreating it again. Final graph looks very nice, I am sure I could calculate the most optimal connections like... 11 years ago just before the discrete math exam, and then never again.
Seems like my time is somewhere around the middle:
That was really good, pretty nice and simple. Managing all the towers while trying to have them not get eaten up was fun. Fits into the theme very well, nice simple art, music was peak, so many good things about this one. I don't think I have any critiques honestly, lol.
Any game with a vibe button is a winner in my book. Very interesting! This was surprisingly *stressful* to play; I wanted to keep all of my signals. Nice entry!
Great little game. Initially I thought it would be more of a puzzle, but I ended up clicking the connection lines and towers like crazy. In fact, I had more success completely removing connections and then rebuilding them than disabling and enabling the towers. I just enjoyed making the aliens look for something else to munch on. I also like how this is balanced and timed to be a 3-4-minute-long game.
This is such a fun take on the theme. The gameplay might seem simple at first glance, but it gets harder as the number of towers increases. And... oh man... V I B E , IT'S SO AWESOME! Excellent work!
I absolutely loved this game, the vibe was IMMACULATE OMG, the difficulty was a bit hard at the very end, but managed to pull through with the >when you don't have any connections they run off the screen
A very creative and fun game with fresh, cute visuals. The gameplay is a little on the simple side, and it would be even better if it had more strategic depth
Very enjoyable game and an excellent use of the theme! I love a little bit of graph theory in action, and to have that thing I was building then get attacked by an army of octopus soldiers was a fun and unexpected twist. Phenomenal work!
It's a well-made game. It's cool that there's an ending. I liked how simple and straightforward it is—you know exactly what to do. It's cool that you can buy more vibes.
The music slaps and the gameplay is genuinely engaging. Seems simple at first, but hiding your connections from the pigs is actually really fun. Plus there's a solid real-world allusion in there — super valuable and painfully timely. Respect!
Fascinating! What an interesting little game. Would love to see the formula tweaked further - what if it were different color destinations, instead of set destinations? What if you could 'starve out' the hackers by getting successfully delivering signals (that way, you could 'come back' from having too many, rather than having to restart).
Everything about this was lovely - the music, the art, but most importantly of all - the idea! Great work
I played that game. You have good sound and good atmosphere. But i didn't like gameplay. Simply clicking on the lines to delete them for keeping from octopus is interesting idea, but not fun.
Очень злободневно :'D У меня не получилось разобраться, как работает терминал при нажатии ЛКМ на башню, но игра очень порадовала Мне понравилась деталь с щупальцами, которые забирают постепенно весь текст
Comments57
The game is quite difficult, however. If you don't understand when to disable the towers at the beginning, you'll end up spawning R.K.N. minions who will be a real nuisance later. Overall, it's not very convenient to disable every active tower when they all start moving, and it gets a bit frustrating over time. However, the mechanics themselves are quite interesting. The graphs turned out to be quite good.
Like the usage of the theme, the music also was good,
at some point it was very hard to get 100points.
like that 'vibe' button :D
A couple feedback notes:
- I missed a few on-screen hints because couldn't pull my eyes away from towers. It's a bit hard to read those, I wish they popped up and stopped the time instead.
- Playing from a laptop trackpad wasn't easy – aiming and right clicking is a bit tough, almost impossible after the tower F.
- I wish lone-standing towers were highlighted better, i.e. by drawing a severed connection to other towers
My personal strategy is to try to lure all enemies to one side of the network, hoping the other side is productive enough, not sure if it's the best one.
Perfect fit for the theme and completable in a good amount of time, very good :D
I am sure there is some advanced strategy, but I managed to finish just by removing connections once Nibbler was on it, and recreating it again. Final graph looks very nice, I am sure I could calculate the most optimal connections like... 11 years ago just before the discrete math exam, and then never again.
Seems like my time is somewhere around the middle:
Took me 4m.40s :)
Everything about this was lovely - the music, the art, but most importantly of all - the idea! Great work
У меня не получилось разобраться, как работает терминал при нажатии ЛКМ на башню, но игра очень порадовала
Мне понравилась деталь с щупальцами, которые забирают постепенно весь текст