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V O I D
This is my first time participating in Ludum Dare!
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Control: Left mouse button.
I wanted to create a game that captures the feeling of wandering through vast and dark space, searching for signals represented as light within the game.
Unfortunately, I didn’t have enough time to finish the meta gameplay loop, so the game currently takes place in a single endless level.
The propulsion movement and visuals in this are so nice, and it just goes to show what you can do with creative lighting and a different approach to controls. Definitely want to see this developed into a full game with either a player goal or maybe even a narrative; you wouldn't need extra code to just place some text that shows a short story or poem (or whatever!) that is revealed by the changing lights. Just a thought! Very cool foundation.
This is great. It's fast and fluid. The atmosphere is so mysterious and alien. The effect when you're on a signal is really cool. I encountered a bunch of them at the same time and it was so bright all of a sudden. This is a solid proof of concept.
everybody have already told you that and I'm gonna tell you this one more time: stunning visuals! Artstyle is absolutely amazing. I wish you had more time to complete this game. Good luck!
@skale haha thats what i expect most of people would feel :D im already satisfied to at least creating the atmosphere, and i do apology for not having time to make it more detailed and easy to understand
@beareye im glad everyone likes the graphic! due to the limit of time i thought it would be a good choice to keep it abstract and focus on the atmosphere, which also saves me time to create detailed assets. thank you for playing and your comment!
I have no idea what is going but I love the look of it. Use of negative/positive space and the flipping contrast makes you feel like you are in an immense space. Some good sound design would really send this out of the world!
@tesseract thank you! the simplest way to make the meta loop in my mind is to make it a spaceship game navigating through planets, and change these basic shapes into silhouette to indicate narrative elements. Although i can sense that there are a lot more possibilities could be developed based on this mechanics
I just tried your game and need to say this is a neat play with lighting! I would have loved to hear some void-y sound effects! It would have been such a great contribution to the overall look-and-feel. Congrats on getting to this state, although some game goals would make it a full-fledged game. Examples: even some goal on the "map" where you need to reach a target like a "black hole" or sth to get to the next level. I imagine an arrow indicator for the general direction - and the beautiful signals to light up your way to it. : )))
Many possibilities. Anyway, good effort! Love the movement and lighting.
@aweskybear thank you for your comment! i completely agree that audio would be very helpful with the atmosphere, and yes a game goal to make a complete meta loop is def needed. I will check out your game as well!
I like how it make me feel to try going in the dark hoping to find a light to attach to!
The inertia of the character (space ship?) make me think you wanted something difficult to control too, and maybe you'll want to reward/punish the player for going fast vs bumping on objects?
As mentionned before me, some ambiant sounds would have been really nice, I never have time for it (even if I want every time) so lately I force myself to stop the dev at least 2 hours before the deadline, it gives me the time to make basic stuff but it helps a lot with the fun and mood of the games.
@deformhead thank you so much for your comment! im very happy that you kinna understand what I want to creat and how I plan to polish it further in the futrue basically the same way I'm thinking! (eg yes i was planning to make the controlled object a space ship, and trying to create the sence of tension of trying to avoid bumping into unknown object in dark) This kind of connection feels awesome :D And also thanks a lot for your advice about time arrangement, i'll def try to make a better schedule next time!
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Many possibilities. Anyway, good effort! Love the movement and lighting.
I like how it make me feel to try going in the dark hoping to find a light to attach to!
The inertia of the character (space ship?) make me think you wanted something difficult to control too, and maybe you'll want to reward/punish the player for going fast vs bumping on objects?
As mentionned before me, some ambiant sounds would have been really nice, I never have time for it (even if I want every time) so lately I force myself to stop the dev at least 2 hours before the deadline, it gives me the time to make basic stuff but it helps a lot with the fun and mood of the games.
Congrats for your entry! 👏
And also thanks a lot for your advice about time arrangement, i'll def try to make a better schedule next time!