VOID

by kyanoss
Overall★★★★★★★★★★2.88
Fun★★★★★★★★★★2.62
Innovation★★★★★★★★★★3.26
Theme★★★★★★★★★★3.05
Graphics★★★★★★★★★★3.58
Mood★★★★★★★★★★3.50
:arrow_up: If the game window above does not open or takes too long to load, please use the itch.io link at the bottom of this page!

V O I D


This is my first time participating in Ludum Dare!

If the game window above this page does not open or takes too long to load, please use the itch.io link at the bottom of this page!

Control: Left mouse button.

I wanted to create a game that captures the feeling of wandering through vast and dark space, searching for signals represented as light within the game.

Unfortunately, I didn’t have enough time to finish the meta gameplay loop, so the game currently takes place in a single endless level.

I hope you enjoy it!🐱!

Comments30

pfeyffer
pfeyffer20 Apr 2026, 11:48
Intense visuals, great athmosphere. Love the simplicity of the controls. It felt a bit aimless but a strong foundation for a great game.
LDJam user 179040
LDJam user 17904020 Apr 2026, 13:43
The propulsion movement and visuals in this are so nice, and it just goes to show what you can do with creative lighting and a different approach to controls. Definitely want to see this developed into a full game with either a player goal or maybe even a narrative; you wouldn't need extra code to just place some text that shows a short story or poem (or whatever!) that is revealed by the changing lights. Just a thought! Very cool foundation.
Kyanossauthor20 Apr 2026, 14:53
@mrwarranty thank you so much for experiencing my game and giving this detailed and encouraging comment! I have rated your game as well!
Kyanossauthor20 Apr 2026, 14:53
@pfeyffer thank you! I will rate your game right now
CrociDB
CrociDB20 Apr 2026, 15:44
The movement reminds me a bit of good old Osmos, but inverted. Not bad, props for getting something done. :)
skale
skale20 Apr 2026, 15:47
I didn't understand what's happening, but something cool was happening
Pincushion20 Apr 2026, 15:48
This is great. It's fast and fluid. The atmosphere is so mysterious and alien. The effect when you're on a signal is really cool. I encountered a bunch of them at the same time and it was so bright all of a sudden. This is a solid proof of concept.
mathemagics20 Apr 2026, 15:58
The interplay of light and shadow is impressive, as is the smoothness of the movement. I would really want to see a meta gameplay loop!
tweekus
tweekus20 Apr 2026, 15:59
Interesting visual, I like the idea. Good job
beareye20 Apr 2026, 16:11
everybody have already told you that and I'm gonna tell you this one more time: stunning visuals! Artstyle is absolutely amazing. I wish you had more time to complete this game. Good luck!
Kyanossauthor20 Apr 2026, 16:35
@skale haha thats what i expect most of people would feel :D im already satisfied to at least creating the atmosphere, and i do apology for not having time to make it more detailed and easy to understand
Kyanossauthor20 Apr 2026, 16:37
@pincushion thank you for experiencing! im glad you get the feeling i was trying to convey
Kyanossauthor20 Apr 2026, 16:38
@mathemagics thank you! im very likely to complete the game with the meta loop because of everyone's encouragement and compliments!
Kyanossauthor20 Apr 2026, 16:41
@beareye im glad everyone likes the graphic! due to the limit of time i thought it would be a good choice to keep it abstract and focus on the atmosphere, which also saves me time to create detailed assets. thank you for playing and your comment!
Kyanossauthor20 Apr 2026, 16:45
@crocidb didnt know the game but i will check it out. thank you for playing!
Jed21 Apr 2026, 09:41
Simple controls and really nice visuals! Looks like it could make a fun game.
Shoalmuse
Shoalmuse21 Apr 2026, 21:12
I have no idea what is going but I love the look of it. Use of negative/positive space and the flipping contrast makes you feel like you are in an immense space. Some good sound design would really send this out of the world!
Kyanossauthor21 Apr 2026, 23:47
@shoalmuse thank you for getting my design :D yes audio is def a missing part for the atmosphere and i'll try my best to make it happen
NE-Aquilon
NE-Aquilon22 Apr 2026, 23:49
Great idea. I hope it'll be turned into the full-fledged game.
Mibi88
Mibi8830 Apr 2026, 11:18
Nice graphics and interesting mechanic! I hope you'll make a more complete game out of it.
Tesseract30 Apr 2026, 20:28
Beautiful graphics and mechanics. What kind of goals/objectives for a gameplay loop did you have in mind?
Kyanossauthor1 May 2026, 14:59
@tesseract thank you! the simplest way to make the meta loop in my mind is to make it a spaceship game navigating through planets, and change these basic shapes into silhouette to indicate narrative elements. Although i can sense that there are a lot more possibilities could be developed based on this mechanics
LDJam user 371030
LDJam user 3710301 May 2026, 16:17
I just tried your game and need to say this is a neat play with lighting! I would have loved to hear some void-y sound effects! It would have been such a great contribution to the overall look-and-feel. Congrats on getting to this state, although some game goals would make it a full-fledged game. Examples: even some goal on the "map" where you need to reach a target like a "black hole" or sth to get to the next level. I imagine an arrow indicator for the general direction - and the beautiful signals to light up your way to it. : )))

Many possibilities. Anyway, good effort! Love the movement and lighting.
Kyanossauthor5 May 2026, 20:07
@aweskybear thank you for your comment! i completely agree that audio would be very helpful with the atmosphere, and yes a game goal to make a complete meta loop is def needed. I will check out your game as well!
deformhead
deformhead6 May 2026, 15:01
Great idea!

I like how it make me feel to try going in the dark hoping to find a light to attach to!

The inertia of the character (space ship?) make me think you wanted something difficult to control too, and maybe you'll want to reward/punish the player for going fast vs bumping on objects?

As mentionned before me, some ambiant sounds would have been really nice, I never have time for it (even if I want every time) so lately I force myself to stop the dev at least 2 hours before the deadline, it gives me the time to make basic stuff but it helps a lot with the fun and mood of the games.

Congrats for your entry! :clap:
Kyanossauthor8 May 2026, 02:13
@deformhead thank you so much for your comment! im very happy that you kinna understand what I want to creat and how I plan to polish it further in the futrue basically the same way I'm thinking! (eg yes i was planning to make the controlled object a space ship, and trying to create the sence of tension of trying to avoid bumping into unknown object in dark) This kind of connection feels awesome :D
And also thanks a lot for your advice about time arrangement, i'll def try to make a better schedule next time!
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