Warden of the Depths

Warden of the Depths

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overall: 3.36
fun: 3.30
innovation: 2.76
theme: 2.58
graphics: 3.76
humor: 2.67
mood: 3.18
​As the last hope for humanity, the Warden of the Depths, it is down to you to fight your way through a dungeon filled with deadly monsters.

In this game, the only time you can deal damage to an enemy is when they are staggered from a successful parry. Unfairly, they can kill you with one shot. Do you have what it takes to best them?

My use of the theme was that enemies give a clear signal, flashing red, before they attack. Wait for this, and then smash that parry button!



Made entirely by myself, Alex de la Cour, with the exception of audio.

SFX were sourced at https://pixabay.com/

Music by Eric Matyas at https://soundimage.org/

Controls:

Controller (RECOMMENDED)

Move: Dpad, left stick
Attack: X
Parry: RB
Jump: A
Dash: RT
Camera pan up/down: right stick

Keyboard/Mouse:

Move: WASD, arrows
Attack: control, left mouse
Parry: alt, right mouse
Jump: space
Dash: shift, middle mouse
Camera pan toggle: F (hold)

Day one update: added a browser build. For best results, play in full screen.
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