Wave Rider

Overall★★★★★★★★★★3.33
Fun★★★★★★★★★★3.21
Innovation★★★★★★★★★★3.83
Theme★★★★★★★★★★3.89
Graphics★★★★★★★★★★3.04
Audio★★★★★★★★★★2.60
Mood★★★★★★★★★★3.09
Control the amplitude and the frequency of the sinusoidal wave signal to guide the U.F.O. through a never-ending asteroid field, collecting upgrades in the meantime! These upgrades will help you further manipulate the waves.

Controls

- A/D or Left/Right arrow keys: Change Frequency (lower frequency/higher travel speed makes systems reboot quicker)
- W/S or Up/Down arrow keys: Change Amplitude (narrowing the signal will drain energy proportional to the amplitude difference)
- Shift: activate Phase Shift, an ability that allows you to dash
- Spacebar: activate Phase Inversion, an ability that flips the sine wave, and teleports you to the corresponding location (not available from the start, needs to be chosen as an upgrade)
- Esc/Tab: pause

Systems

Shield

Your most basic and easiest to use system. It's passive, and prevents the U.F.O. from blowing up when hitting an asteroid. After blocking a hit, the shield will take a while to reboot. The slowest to reboot system on the U.F.O. You will know when it finishes rebooting.

Phase Shift

An active system that gives the U.F.O. a sudden speed boost, shifting the wave signal. This system is the fastest to reboot. When the system is available, the outer circle of the U.F.O.'s body is glowing blue.

Phase Inversion

Another active system, one that flips the wave signal upside-down, and has some interesting side effects too. The U.F.O. emits blue rings from the bottom to let you know when this system is online.

Upgrades

After every wave of asteroids, a choice of 3 upgrades is offered. These range from upgrades to energy capacity and system reboot durations, to some bigger upgrades, such as Phase Inversion destroying every asteroid on the screen, Phase Shift giving the U.F.O. brief immunity, and some more!

Technical limitations

If you're using the downloadable package and use 16:9 aspect ratio, you can disregard these.

- While the game should be playable on all resolutions, the game works best on monitors with 16:9 aspect ratio or something close to it.
- In the browser version of the game, the option to change resolution is not present, as it caused some issues. You can still change resolution in the downloadable version though.
- In the embedded Ludum Dare browser version of the game, the game may freeze when changing quality in Settings. If possible, use itch.io for a smoother experience, or the downloadable version for the smoothest experience!
- I've also had different issues depending on the browser (Firefox worked the worst for me, Brave on itch.io the best).

Patch notes

Added a fix for the bug that caused the screen to break when opening the Settings menu in the browser.

Thank you for playing!

Tools: Unity

Comments32

Lingzhao21 Apr 2026, 06:49
It's fun! I hope I can see more flavors
Jo Bettaque21 Apr 2026, 10:42
I really like the idea of shifting the frequency to control your character, very unique! The hitbox of the player may be a bit large, i had the hopes of "squeezing through" a few times but did not ^^
Sariiger
Sariigerauthor21 Apr 2026, 11:04
@lingzhao and @jo-bettaque glad you enjoyed it!
About the hitbox, yeah, the shape of a U.F.O makes it a bit tricky to fit through gaps, the shift/dash mechanic was made to compensate for that issue. On a 2nd thought, a spherical player would've probably felt more forgiving.
Rhookx21 Apr 2026, 11:52
My review if you're interested :
I'm biased because we used a similar concept but in 3D so obviously I value the choices you've made, the game is simple but feels good and I love the wonky music, the dash is a good adition to the mix ! the only thing i'd say is i'd like to see the music adapt to the wave if a V2 gets out one day ! good job team !
kremlebot
kremlebot21 Apr 2026, 11:54
Great simple game idea but the music is really annoying
Sariiger
Sariigerauthor21 Apr 2026, 11:59
@kremlebot Sorry, it was my first time ever trying to compose music, and it's not a field I've ever been involved in.
Sariiger
Sariigerauthor21 Apr 2026, 12:02
@rhookx Thank you for the review! I'm definitely checking out your game on the concept, curious to see about a cousin game!
I was also thinking of making the music adapt to the wave, but I feared it would get too annoying. Maybe I really should've explored that idea a bit more rather than just dismissing it. Thank you for the feedback!!
jk5000
jk500021 Apr 2026, 13:25
The idea is fun and I had fun playing the game. I agree the music is not the best but visuals is pretty good. Overall a fun little jam game. Well done.
Mr. Flower21 Apr 2026, 13:25
Honestly really nice use of the theme, having the entire movement system based on wave lengths was really nice and made it a lot more challenging to get through some gaps, but never impossible. Hitbox does feel a little big, but it's never too big honestly, good work :D
Vadoha521 Apr 2026, 13:30
Great addictive game
nullval
nullval21 Apr 2026, 13:37
Really inventive movement mechanic. It's so simple to grasp and yet SO challenging.
The music is weirdly disorienting, which kind of adds to the games difficulty.
the Upgrade system is great, but I often died before ever getting to Wave 1 T_T
kuviman
kuviman21 Apr 2026, 13:43
accidentally teleported into the asteroid, but otherwise would have the WR. good game
Itero Proto21 Apr 2026, 13:50
Not bad! Requires skill! 👍
bonedaddy21 Apr 2026, 15:15
I love this gameplay!
schizoid2k
schizoid2k21 Apr 2026, 16:01
Unique and fun! I thought the music was pretty cool too.
graphene
graphene21 Apr 2026, 17:31
I'm not very good at this type of game and only got a 90 rating! But the game mechanics feel very fresh and interesting, and I love the sound design!
Guardaro
Guardaro21 Apr 2026, 19:07
Very interesting! Manipulating sine graphs for movement is a concept that I haven't seen before, and it was neat and a lot of fun. I didn't love the music, but taste is subjective. Nice entry!
Rinzu
Rinzu21 Apr 2026, 20:28
I liked the game. It wasn't available on the Ludum Dare page, so I played it on itch.io.
LDJam user 342640
LDJam user 34264021 Apr 2026, 20:47
Cute little game, fun implementation of the theme, good job!!
Oradimi
Oradimi21 Apr 2026, 22:05
Very interesting concept! I feel like it's a bit slow though. Props for trying to make your own music
Podrez
Podrez22 Apr 2026, 02:12
A fun take on Flappy Bird, and the music is great 😄
Tkap122 Apr 2026, 13:56
I think the game is too slow. It'd be more fun if you could dash, let's say, 5x as often (and make it harder if necessary to compensate). Lots of idle time as it currently is
GARYglhf
GARYglhf22 Apr 2026, 18:23
Потрясающая идея. Хорошая графика и музыка)
Coda Highland
Coda Highland22 Apr 2026, 19:00
If I had to give a criticism, I would say that the game is far too slow. It would be more fun if it were more reaction-based. But it's a complete package that's put together well, so good job in that regard!
Echo Team
Echo Team22 Apr 2026, 19:19
It's a little slow indeed but I like the concept!
goodwayman22 Apr 2026, 19:20
I love the idea behind this game! Well done!
krakadushka
krakadushka22 Apr 2026, 19:48
It’s a really nice idea to use a sine wave to get around obstacles—very unique!

I think the energy bar is unnecessary, since the game is already quite challenging.

I also love the graphics. Nice cosmic vibes :thumbsup:
Sariiger
Sariigerauthor23 Apr 2026, 10:53
@oradimi @tkap1 @coda-highland @echo-team
Thank you for the constructive feedback! I also realized the game was a bit slow, but unfortunately last day was quite hectic and didn't have the time to fine tune the pace as much as I would've liked.
Definitely not an excuse though, it probably would've already made a difference to allow the player to speed up the game with the press of a button.
A missed opportunity for sure, I 100% agree with that criticism.
Gecko64
Gecko6423 Apr 2026, 11:01
I like the idea of the game with the sine wave and shrinking and expanding, but I just couldn't get past how slow the game could feel at times. Other than that it was fun good job!
Andrian23 Apr 2026, 15:06
Using a sine wave to control the spaceship is such a cool and creative idea! Really clever implementation of the 'Signal' theme. Great job!
sinemual
sinemual24 Apr 2026, 05:14
Good game! Unusual idea!
Loki Drams
Loki Drams7 May 2026, 14:55
Fun game! I didn’t get a good score, but I have to try again later!
Simple and short but suitable for a jam game.
Good job !

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