When Senses Signal
Entry to to Ludum Dare 59 GameJam.
Also published on Itch.io: getraid.itch.io/when-senses-signal.
If you want to fullscreen the game, scroll the player window a bit down.
* Look around / Use Hands: Mouse
* Interact: E
* Use Vision: Left Mouse Button
* Movement:
W - Move forward
A - Move right
S - Move down
D - Move right
Credits:
Code: SitronX, RapidRaid
3D: RapidRaid, SitronX, CC0 Assets
SFX: Freesound.org, CC0 Assets
(Basically we did everything. AI code assistants were used.)
Also published on Itch.io: getraid.itch.io/when-senses-signal.
If you want to fullscreen the game, scroll the player window a bit down.
Description:
Feel the room but literally. Use touch and sound to navigate through those mysterious test chambersControls:
* Tab/Esc - Pause Menu (adjustable mouse sensitivity + audio).* Look around / Use Hands: Mouse
* Interact: E
* Use Vision: Left Mouse Button
* Movement:
W - Move forward
A - Move right
S - Move down
D - Move right
Credits:
Code: SitronX, RapidRaid
3D: RapidRaid, SitronX, CC0 Assets
SFX: Freesound.org, CC0 Assets
(Basically we did everything. AI code assistants were used.)
Comments14
We participated without the rest of our usual group this time. Between the two of us, we handled all the programming, 3D modeling, UI, and voice acting. Music and sound design are outside our skill set, which is why there is no music and we relied on CC0 SFX (freeorg). For 3D, we also used some CC0 models from kenney.nl, Quaternius, and poly.pizza.
You can verify our capabilities and previous jams on our itch.io profiles (getraid.itch.io and sitronx.itch.io).
If we decide to open-source the repo, we will provide the link in a follow-up comment.
I found it odd that we lose HP when we collide with furniture.
Otherwise, I liked the game; I realized that living with my eyes closed is uncomfortable, haha.
The number of assets is amazing, and the lack of critical bugs makes the game comfortable. You did a great job!