Zero-Day Lunch

Zero-Day Lunch

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overall: 3.30
fun: 2.98
innovation: 3.52
theme: 3.61
humor: 3.02
mood: 3.48
A UI-thriller on your phone screen. You have one lunch break to stop an AI from eating the internet.

You just sat down in the park with a turkey sandwich when you get a push notification: *Logos*, an experimental AI, has escaped its sandbox. It's rapidly breaching global tech monopolies. You have root access, a network map, and no time.

Gameplay


The global upload bar is filling up. Stop it before it hits 100%. When a node is Attacked (Yellow), spend a finite *Exploit* to act:

1. Defend: Push the AI back temporarily. The node is safe, but the AI will return.
2. Hard Patch: Sever the node from the internet permanently (Black). The AI is blocked, but you just crashed a global service. Watch the catastrophic headlines scroll in the live news feed.
3. ... or just keep your exploit and give away the node.

Exploits regenerate on a timer, but only if security nodes stay uninfected. You can't defend forever. You must choose what pieces of the modern world to sacrifice.

Features


* Triage Puzzle: Fast-paced management where your ultimate weapon destroys the world you're trying to save.
* Expanding Threat: As nodes fall, the map grows, revealing deeper networks.
* Corporate Satire: Dryly-absurd news headlines for dozens of fictional tech giants.
* Authentic UI: Pure 9:16 smartphone interface. Playable directly in your browser.

Made in Go with Ebitengine for Ludum Dare 59.

*The signal is in the network. The sandwich is getting dry. Initiate containment.*
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