
Ludum Dare #6compo
Escape from Anathema Mines
This was my second Ludum Dare contest. This one was hosted at http://www.mechanicalcat.net/tech/ld48/6/.
Enhanced Edition. During the week after the contest I fixed a multitude of small bugs, and added a multitude of small enhancements:
* added 3 new levels -- varying from easy to hard, 8 levels total now
* added 3 different dying effects
* added level status in corner
* improved sound effects
* optimized painting
* fixed level 5 (now level 7) is too hard
* fixed path finding not optimal
* fixed guards can shoot through walls
* fixed wall texturizing not always right
* fixed corners are not solid
* fixed player doesn't walk straight
* fixed player doesn't light up in guard's flashlight
* fixed light casts through walls
Enhanced Edition. During the week after the contest I fixed a multitude of small bugs, and added a multitude of small enhancements:
* added 3 new levels -- varying from easy to hard, 8 levels total now
* added 3 different dying effects
* added level status in corner
* improved sound effects
* optimized painting
* fixed level 5 (now level 7) is too hard
* fixed path finding not optimal
* fixed guards can shoot through walls
* fixed wall texturizing not always right
* fixed corners are not solid
* fixed player doesn't walk straight
* fixed player doesn't light up in guard's flashlight
* fixed light casts through walls
Comments2

Phil Hassey25 Apr 2005, 15:57
glad you liked it. a hint for level 8: follow the guards to the left. then hide, then when they leave, you can get to the exit.






Very well done :) Both version are grand work!