A Little Louder

by nesmon
Hey! This game was made by a solo developer! Thanks for your attention!

How do you find the timestamp for an NPC? Make sure to read the dialogues carefully.

Comments9

RyzKu20 Oct 2026, 13:32
The atmosphere is really well done, and I love the idea of listening to cassette tapes and carefully identifying specific sounds and timestamps. The slow-paced gameplay fits the concept really well and makes you feel immersed in the experience. Overall, it's a simple but very enjoyable game with a cool concept and a great atmosphere. Really nice work!
NuclMe
NuclMe20 Oct 2026, 14:30
Great game! I would reccomend made it fullscreen frpm the begining(if possible)
Kay_N20 Oct 2026, 21:05
Beutiful Music and environment ​despite the cartoonish look it was An immersive experience​
Feraligatr21 Oct 2026, 10:59
I was highly confused by what I actually have to do. I understood to play the tapes and type in some timestamp, but I couldn't connect what to type in and what actually was wanted, felt rather punishing to me. The concept feels good tho, the goal for me was not clearly conveyed.
Nesmonauthor21 Oct 2026, 11:13
@feraligatr hey! Thank for your feedback! I want to fix this thing, and add a hint to the game.
NonDev
NonDev21 Oct 2026, 14:45
The spookiest of jobs. It was a bit of a struggle for me because the embedded view is so small but full screen doesn't seem to play nice with my ultrawide and I couldn't see what the customers/NPCs were saying, which left me confused until I realized that. After that it was easy to grasp what to do.

Good job on the atmosphere!
darkshadow
darkshadow21 Oct 2026, 19:26
Freaky, I like the way the text dialog writes out, took a while to work out what to do and everything felt clunky. The little sticky note I couldn't read if it was a tutorial or tip or anything.
Nesmonauthor21 Oct 2026, 19:41
@darkshadow The sticky note is a just some kind of a storytelling text. The first npc is a guide npc that tell basics of the game.
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