Ancient Tech

A strategy/incrementalgame where your goal is to research all the techs. Has population management and building construction. I probably chose a bit too complicated mechanics for this one..

Comments10

mikeware
mikeware19 Oct 2026, 07:59
I'd suggest the game start on the construction screen as you have to build the house first before you can do anything else. Took me a second to poke around and realize. A few more words in the tooltip about what some of the things are, what they enable, and where they can be placed and such would be handy.

This does throw me back, these types of research sim games are always fun. Good job! My village perished...
Gevernus19 Oct 2026, 12:15
rebuilding civilisation from memory with a useless phone is a fun premise, and the tech tree is way bigger than i expected for a compo. hard to tell early on how fast research is coming in, a progress bar on the current research would help
Alex Mulkerrin
Alex Mulkerrinauthor19 Oct 2026, 17:51
@mikeware Thanks, I should have made it clearer that you can accrue resources manually by clicking where it says collect X. More tooltips would have been good or even a help button that you can mouse over things with to get more information. Sorry to hear that your village perished I'm sure they just decided to leave you be.

@gevernus Thanks! I did find myself over scoping on what kind of game I wanted to attach my tech tree to, there is an equally long list of unlockable resources and buildings. The visuals are rather plain but I didn't feel like I could do much else in the time left after I'd implemented the mechanics, same with sound. A progress bar sounds like a good idea, it could be a lightbulb that lights up :)
Jesús González
Jesús González19 Oct 2026, 19:33
Loved it. Some UI QoL missing, mostly knowing which buildings you already had, but for such a short game, not really mandatory.

Felt like A Dark Room mashed up with Civilization.
Sevansevan
Sevansevan19 Oct 2026, 20:38
Interesting, I liked exploring the tech tree. Some tech explanations tooltips were missing! I'm still wondering what religion is for ^^
shimmerscale
shimmerscale20 Oct 2026, 02:03
Fun concept, would've loved to see the settlement building mechanics fleshed out a bit more. It felt like most of the tasks I could assign workers to by the end didn't really affect the gameplay. My score was 6100.
Human Writes Code
Human Writes Code20 Oct 2026, 08:47
The idea for this game was a really good spin on the theme. I quite enjoyed playing it. I don't think I fully understood what I was doing all the time (like why I was unlocking things and what purpose each resource had), but I somehow managed to bring society into a new age of enlightenment. The feel of the game would have benefitted from some music and UI sounds, but overall, I thought it was fun!
Alex Mulkerrin
Alex Mulkerrinauthor20 Oct 2026, 15:02
@jesus-gonzalez Thank you! An incremental version of Civilization was exactly what I was going for. Yes a total of what buildings you had already placed down would have been good, a tooltip for hovering over a placed building would have been good as well.

@sevansevan I'm glad you liked the tech tree as I kind of designed the rest of the game around it :) As for why some tech tooltips were missing well, I might not have thought of something to unlock with them... For all we know the people might just really like cooking, archery and religion.

@shimmerscale Yeah I wasn't quite sure what to do with the settlement building and having a map for it was rather tacked on. There were lots of different foodstuffs as I had planned for them to affect a happiness mechanic. I also wanted tools to affect production but didn't work out how to implement it. Congrats on the score!

@human-writes-code Thank you :D It could have done with more guidance of what various parts of the interface did, I clean forgot to put tooltips on resources saying what they required and did. Towards the end I considered adding sound effects but my basic beeps and boops seemed more annoying than anything, I should try more advanced sound stuff.
ACartlidge21 Oct 2026, 01:10
Loved it! I beat it in 271s and scored 6600. It was fun to place stuff on the map, that really was a nice addition. I think everything could have used more explanation, like what does a building do, how much do things cost, etc. I figured out what was going on pretty quickly an idle game and aoe enjoyer, but without that framework it couldve been a bit confusing. Overall great work!
PurpledArtFrog
PurpledArtFrog21 Oct 2026, 07:57
Nice entry 👍 like others ... I struggled with the fact that I had to build the house first... not too long - so it did not take away from the experience.
Really good job on this one.
A bit "more UI" would have helped me - I kinda forgot the color codes when building ... so I didn't know exactly what I had. Minor thing tho.

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