Answer with Light

by foursay
Snipaste_2026-10-18_11-34-03.png
After the storm, your buddy's lighthouse still shines across the water. His voice still comes through the radio, but he can no longer hear you. Ships are calling for guidance. Something else is moving in the dark.

Now it's the time for Old Tech to shine - let's do the Lighthouse Signals

Answer your friend with colored light signals. Collect radio messages, and piece together clues from your cabin. Remember to decide what to tell him... every reply carries a consequence.

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WASD - Move

LMB - Interact

RMB - Zoom

Tab - Hint

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Remember:

- If its too dark, turn the lamp on please

- Without music, life would be a mistake

- Don't try to mess with the clock, especially long press

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AI Disclosure

This entry was made with the help of AI tools in the following areas:

- Art (Illustrations, and other whilebox level 3d props. They still look a bit rough tho... I did my best to do the blockout and fine tune everything in scene for the best vibe)

- Writing & Wording (Helped with rewrite and polish lines. Still can't speak English properly, I hate English as a language and my life equally)

- Scripting (Copilot helped a lot with the game's flow control logic, surprisingly)

Post Jam Update

- Better Tutorial Experience

Comments4

Gevernus19 Oct 2026, 11:49
Really moody opening: the stormy window with your friend's lighthouse far across the water, his voice on the radio and "let's try the old way" pulls you in right away, and answering with colored light signals is a lovely Old Tech idea. I only played the opening, the scene is quite dark on a laptop screen and the subtitles are very small, so a brightness option and bigger text would help. Beautiful premise!
NTMalichi
NTMalichi19 Oct 2026, 15:12
Great atmosphere, I think some more explaining the general context would help here. Anyways it real nice and I bet there's a good story to it
Wuppos
Wuppos19 Oct 2026, 20:28
This game had a great vibe, as I have come to expect from you :D It was very neat how you were able to tell a story with so little. It took some time to figure out what exactly I had to do and how everything worked, but I was happy to see that the game actually gave me time for this. Only at the end did time actually start to matter. The first time I played I did not realize all the bleeping came from the radio though, so I let my friend die because I didnt see the message on time >_

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