BOGEY OR BANDIT

by rekk1d
An old radar console. Ten waves of incoming signals. Not enough decoders, not enough crews — and some of the signals aren't even real.

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You are the last operator of BASE 07. Contact with headquarters is lost, and the only thing standing between the base and the enemy is a worn-out military console from another era.

Every wave:
- LOCK targets on the radar as the sweep passes over them
- DECODE what matters: is it an AIR or GROUND attack — or just a FALSE echo?
- ASSIGN your few defense orders: AA, GROUND or UNIVERSAL
- CONFIRM before the clock runs out, then read the damage report on the terminal

You can't defend everything. Decide which threats are worth your decodes and your orders — and keep the base alive for 10 waves.

And don't trust the old hardware too much!

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How to play
- Mouse only, plays in the browser
- The tutorial is built into the first waves
- One run takes about 5–10 minutes

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Tools: Unity, Aseprite, Audacity, bfxr, Claude Code for code

Comments34

Mugule
Mugule19 Oct 2026, 06:14
The concept and the UI are very nice. The theme for "old tech" is clearly in. It misses a bit of sound in the background (music or background sound, I don't know). I didn't succeed in reaching the end. I don't understand how to use my orders well, I think.

I like this game.
ShadyShade
ShadyShade19 Oct 2026, 06:33
It was fun!
I really liked the polish and the art style of the game :)
brimstone19 Oct 2026, 06:45
The UI was really nice, and it gave it a retro look. I found the game a little confusing though, I lost on wave 6.
IndigoWolf19 Oct 2026, 10:53
Loved the graphics and really like the concept. Some ambient sounds of maybe a radar or computer would go a long way. Overall great entry!
tweekus
tweekus19 Oct 2026, 11:49
Great art! I like the idea.

It feels like there’s room to grow here. For example, upgrades between waves could be a nice way to expand the game if you decide to keep working on it after the jam.
rekk1d
rekk1dauthor19 Oct 2026, 12:07
@tweekus Thanks! I was actually thinking about ways to make the waves more varied, but ran out of time to flesh it out. Upgrades between waves sound great!
TasakaSama
TasakaSama19 Oct 2026, 17:12
It’s so well polished; it’s definitely the project that fits the theme the best out of all the ones I’ve played so far. A really great piece of work.
rekk1d
rekk1dauthor19 Oct 2026, 17:14
Thanks so much for playing, really appreciate it!
esh_k
esh_k19 Oct 2026, 18:52
A very interesting concept! I liked the graphics-you did a great job with those.
MedianDev19 Oct 2026, 19:49
Really good interpretation of the theme. The game has a very pleasant visual style and an easy to understand rock paper scissors mechanic, but it feels a bit too difficult. I couldn't reliably determine the optimal defensive choice and mostly ended up guessing. By wave 10, all enemies have high attack power, making it difficult to figure out which defensive options are safe to choose. The game could also use some background music. That said, I really liked the idea
evgenii-petrov
evgenii-petrov19 Oct 2026, 20:34
Interesting game, good idea and very clean UI. Reminds me one of these 90s dos-era games you need to figure out how to play.
CupofCuppuccino
CupofCuppuccino19 Oct 2026, 21:52
I also like the color of your itch page ahhah. The overall UI style really attracts me. I really like how the words are typed out, and how the "Top Secret" sheet pops up. Might be better if the game has a bgm, but maybe this quiet, focused view on the radar tech conveys the atmosphere just as intended. Also, seems like the radar "hitting" area is the brightest green. I wonder what the following three-colored fading area mean, cause there seems not to be a punishment for hitting not exactly at the intended place, outside of wasting a bit of time. Overall very interesting to play!
Dywanix
Dywanix19 Oct 2026, 23:02
fun gameplay and such a lovely artstyle!
Avi
Avi20 Oct 2026, 02:54
Love the look of this! The green radar and chunky buttons really sell the old military console. Having to work out which blips are real with only a few decodes is a cool idea. Nice work!
rekk1d
rekk1dauthor20 Oct 2026, 04:26
@esh-k @evgenii-petrov @dywanix @avi Thanks for playing!

@mediandev Thanks for playing all the way to wave 10 and for the honest feedback! It’s actually less about guessing than it looks. Start with the strongest signal and decode its VALID. If it’s real, decode the type and put the right defense on it. If it’s FALSE, don’t waste a decode on its type, just move on to the next strongest one and repeat.

@cupofcuppuccino Thanks, glad you liked the itch page and the typing too :) Only the brightest part of the beam can lock targets. The three fading shades behind it are just phosphor afterglow, like on old CRT radars, so they’re purely visual. You’re right that missing only costs time, except after the EMP when locking a fake blip jams LOCK for a moment.
ndiuky20 Oct 2026, 07:20
I liked this graphics, nice work!
Z1BIkS20 Oct 2026, 09:38
That's an interesting idea; it would be nice to see it in a fully polished game. It would also be nice to have background music, as well as music that plays when an enemy approaches or when there's very little time left.
rekk1d
rekk1dauthor20 Oct 2026, 10:44
@ndiuky Thank you :)

@z1biks Thanks a lot for the feedback! I’ve actually been thinking about continuing the game after the jam. As for the sound, I was adding it literally in the last hours of the jam, so there was just no time to cover everything.
perrarancino20 Oct 2026, 12:26
the radar operator fantasy is so well executed, locking signals on the sweep and deciding whether a blip is a real attack or a false echo is a genuinely tense little loop. the console UI is gorgeous and the old military hardware look fits the theme perfectly. did you ever consider adding background sound, or did you want the silence to feel like an empty base? really polished work.
vorondesan20 Oct 2026, 13:17
Artslyle and gameplay are great, wish there was music and some background noise. One of the best entries i`ve tried.
AO-85
AO-8520 Oct 2026, 16:14
Awesome, your game is magnificent! I had a blast playing it, really cool stuff
rekk1d
rekk1dauthor20 Oct 2026, 16:22
@perrarancino @vorondesan Thank you so much for playing! I was thinking about adding music, because I felt the game was really missing it without any background sound. Unfortunately I just didn’t have time to make it before the deadline

@ao-85 Thanks a lot, glad you had fun!
muhyrla
muhyrla20 Oct 2026, 17:39
almost done it :(

background music is a good feature +1
that puzzle part itching my brain which is great
adding some more events (like echo) will be great
Tykki19
Tykki1920 Oct 2026, 18:27
Game premise is pretty engaging and good amount of instructions put in. Locking targets and decoding them was fun but it was a little bit unclear then if I was correct in tagging them and was there something I could have done better. Great entry!
the3rdHunter20 Oct 2026, 19:03
Lots of good tutorial content in the game, which was very helpful. The visuals, especially the menu interaction is probably my favourite part of the game. The audio that is present is great, but it really misses some BG music to help the intensity and the ambience. Very solid and polished for a compo entry. Great work!
tenthousandfireants
tenthousandfireants20 Oct 2026, 20:17
pretty good theme, I've always liked these old style military war sim games, ive wanted to make an arma reforger mod mini game similar to this but with player radio transmissions and helicopters nearby. I feel like I don't quite get enough time during the first few waves. but the figuring out which radar blips to prioritize is interesting.
Sevansevan
Sevansevan20 Oct 2026, 21:29
Is this really winnable? With two orders per wave, one is guaruanted to pass through so taking 1 or 2 damage per wave seems mandatory :)
Other than that, great work!
Helagos
Helagos21 Oct 2026, 11:32
I love the menu design and the game itself is pretty clear, but not so easy with decision making.
Great job, it's a solid entry !
notnasiul
notnasiul21 Oct 2026, 11:52
It's some kind of Mastermind, right? But I felt I always lost a little bit of health, could just minimize damage. With only four decriptions and eight options to decode you need to spread them out and best (informed) guess? Intriguing concept!
rekk1d
rekk1dauthor21 Oct 2026, 12:17
@notnasiul Thanks for playing! Yes, exactly, you can’t save everything, the goal is to lose as little as possible. My tip is to start with the strongest signal and check VALID first, then decode its type only if it’s real
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