But Buttons

`"THE REAL PROBLEM IS NOT WHETHER MACHINES THINK, BUT WHETHER HUMANS DO."`
Touch screens, voice commands, fingerprints, facial recognition... all these technologies have replaced the good old-fashioned button. We used to use buttons for almost everything: turning on the TV, ringing the doorbell, playing video games, and so on. (Speaking of video games—how I miss the old-school ones!)
In honor of this now-obsolete technology, this game features plenty of buttons.
"*But Buttons*" is a very simple game. Just activate all the buttons, and the level exit will appear, allowing you to move on. That’s all there is to it!

`Controls`🕹️
• Keyboard arrows (Up, Down, Left, Right).
`Tools ⚒️`
• Art: Piskel (https://www.piskelapp.com/)
• Sound: Famitracker (http://famitracker.com/)
• Engine: Game Maker Studio
👉👉👉👉👉👉👉 [PLAY HERE]👈👈👈👈👈👈👈
----------------Brasileiro
`"O VERDADEIRO PROBLEMA NÃO É SE AS MÁQUINAS PENSAM, MAS SE OS HUMANOS O FAZEM."`
Touch Screen, comando de voz, impressão digital, reconhecimento facial... todas essas tecnologias substituíram o saudoso e querido botão. O usávamos para quase tudo: ligar a TV, tocar a campainha, jogar videogame, etc. (E por falar em videogame, que saudade dos jogos antigos!)
Em homenagem à essa tecnologia obsoleta teremos muitos botões nesse jogo.
"*But Buttons*" é um jogo muito simples. É só ligar todos os botões para que a saída da fase apareça e você possa seguir adiante. Apenas isso!
`Controles`🕹️
• Setas do teclado (Cima, Baixo, Esquerda, Direita)
`Ferramentas ⚒️`
• Arte: Piskel (https://www.piskelapp.com/)
• Som: Famitracker (http://famitracker.com/)
• Engine: Game Maker Studio



Comments20
Perhaps not entirely resetting the level on a "death", i.e. leaving pushed buttons pushed, would make it a bit more forgiving.
@ralex-x Thanks so much for playing. I hope you had fun.
@smilewood Thanks so much for playing. The image of the classic game is just a little bonus—by "turning on the light" to see the exit, you get a memento of old-school gaming technology. ;)
@nathmate Thanks so much for playing. My inner retro gamer wouldn’t let me be kind enough to keep the buttons pressed down even after the player dies! :D I hope you had fun.
@andriybyelikov Thanks for playing. Don’t worry. It’s a very good thing to know one’s own limits. I hope you had fun for as far as you were able to go.
@technicalitycreations How strange! Can you tell me what happened? Did you try more than once?
The music serves as a "reward" after the player manages to press the buttons. The silence helps with thinking things through. Thanks for playing. I hope you had fun!
Eu pausei (ainda não sei se desisto ou não) no terceiro nível porque começa a ficar bem difícil 😅 Você chegou a experimentar diferentes velocidades? Me pergunto se a lentidão pra mover a bolinha tá deixando as coisas mais difíceis ou o quê (acho que é só aquilo que os jovens chamam de "skill issue" rs)
I was surprised by, and really loved the presentation idea of revealing the theme/ game after completing the movement pattern!
I think the levels were mostly too silent, maybe a cool idea would be to have the final music come together one instrument/ channel at a time as you press more buttons, or maybe some sound effects from the retro game? On the other hand, the silence made the music reveal quite more rewarding.
I sadly wasn't able to complete the game as I also was stuck on the third level. Managing 3 layers was too much mind-bending for me.
Eu testei bastante as velocidades. Mais devagar demorava demais e me deixava ansioso e mais rápido não dá tempo de corrigir a direção caso houvesse um erro. Também testei os tamanhos das plataformas e menor que esses acontecia de apertar dois botões ao mesmo tempo ou a plataforma ficou grande demais. Por esses motivos eu deixei o level design mais de boa. Já é complicado andar com as plataformas por si só. O segredo é paciência. Todos os botões tem uma margem de comando mais do que suficiente. Uma dica: aperte os números de cada fase para ir direto para elas. ;)
Obrigado por jogar, meu amigo.
@marks Thank you so much for playing. The idea of opening a separate sound channel for each button is truly great! I should have thought of that. My initial idea was to have the platforms produce sound—each one at a different frequency, creating a chord if all three moved together—but I couldn't quite pull it off. As a beginner programmer, that’s currently beyond my skill set.
I hope you had fun!
@fis Thanks so much for playing. *But Buttons* only has 3 levels. Does that encourage you to give it another try? :)
I hope you had fun.
@mikoolec Thanks for playing.
As someone who grew up playing classic games, I’m a fan of challenging titles.
I hope you get over your frustration soon! :)
Level 3 was hard, and level 4 even more so by messing with my sense of directions. A way that could make the game easier would be to have a mode where the blue stars become walls instead of death spikes. Even if the buttons gave 100 points and the stars cost 1 point every time you touch them, that could feel better while still rewarding players that never touch a spike by giving them a perfectly maxed out score.
Thinking on it again, the game does leave me wondering, how far does the box-ception go? Will there be more cool animations and music upon completing a level? How many levels could there possibly be? Makes me curious!