C.O.O.T. 2: Even COOTer
C.O.O.T. 2: Even COOTer
Council of Obsolete Technologies
Following in our grand tradition of making sequels to jam games we made a decade earlier\*, we present C.O.O.T. 2: Even COOTer, the sequel to the 2016 game C.O.O.T..
- HTML5/WebGL
- Desktop (jar)
- Source
The year is 2026.
Devices that were once coveted by millions must fight for their very existence.
Streets are now battlefields, and the only way to survive is to outlast the past.
How to Play:
---Controller support available (works on web too)!
God mode available (toggle in Settings menu)!
* WASD to move
* Enter to attack
* Hold Enter to power attack (double the power)
* Down + Enter to kick (longer range)
* Progress through the level
* Behold the boss's glory, then destroy it!
About the Team:
---
LandoSystems is a group of jammers from Madison, Wisconsin that varies in size from 2 to 12 people.
This is the team's 35th Ludum Dare game!! 🎉
Team Members:
---Code:
- Doug Graham dsgraham 🐘 dsgraham on mastodon
- Brian Ploeckelman PalpatinesSmile 🐘 brian on mastodon
- Jeffrey Hwang 🐘 jeffreyhwang on mastodon
Art:
- Matt Neumann
- Pete V
Music and Text:
- Pete V

*See also: Goomba Sim 2025, the sequel to Goomba Sim 2015 (our most played game thanks to a couple YouTube streams!).





Comments12
is this suppose to be the endscreen? My player froze after beating this boss ones.
My duuuuuudes! What have I had the pleasure of experiencing?? Perfection!
Art, atmosphere and music on spot!! Wowowow!
Sadly I could not play this without cheats. So thanks for including them hahaha. But I made it to the end to yet another lovely song (that I won't spoil!!)!
Regarding the gameplay: I am not a fighting game / brawler pro. Obviously. But the enemies all seemed kinder samey and in the end a bit health bar spongy. It took quite some time to take them down and with only two attacks maybe a bit more variety in attacks and enemies would have added more interesting encounters?
The controls felt a bit clunky to me. Why use shift and enter to throw (which did not work for me or I always failed at it) seemed a bit out of place. Why not Q and E right at WASD? Maybe also add aerial attacks?
But overall a lovely entry that I will save in a browser tab to play with my gf later.
The highest of honors :)
[E] forgot to write: But one more improvement idea: When the enemies approached from the background it was hard to distinguish when they were on the right "plane"? Maybe give them a white flash or mute their colors while they are non-interactable?
there are 3 attacks (jab from quick attack press, strong swipe by holding attack, kick by down+attack) and we built out double dragon style weapon pickups but ran out of time to make art and add them to the levels 😢, we wanted jump attacks but also ran out of time for that
also agree that the key bindings weren't great, gamepads are supported so that might play a bit better if you've got one.
there are shadows under the player and enemies to indicate when they're lined up, but they aren't as visible as they could be and can definitely get lost in the blood 😆, muting colors or outlining enemies that can be hit is a good idea
we might do a post-jam version with some additions since we ran out of time for more story too 🤞
glad you enjoyed it! ❤
Its a very game that gave me a few good chuckles, then I got beaten up by something from my childhood, great job!