Chort Harvest

At night, this peaceful hamlet is attacked by the hordes of Chorts. While it's inhabitants are good with guns, they experience a serious lack of ammo. They only have a certain amount of bullets to go around, and will try to find some more during the night, but unless the horde is thinned out, they will not have enough ammo to kill them all.

Therefore, you were given a car with some old plough attached to it and tasked with crashing the chorts with it.

You lose if you car is taken apart by shorts, or all militia is killed (usualy happens pretty soon after they spend all of their ammo). You win if you kill all or nearly all chorts who will come at night.

Tools used:

Awesome LittleJS library - https://killedbyapixel.github.io/LittleJS

Dismemberment sounds - https://danielsoundsgood.itch.io/free-deadly-kombat-sound-effects

Metal scratch sound - https://wangleline.itch.io/shorts-computer-case-carnage

Comments15

OnlinE_Play
OnlinE_Play19 Oct 2026, 20:20
I enjoyed playing this - I think enemies could be a bit bigger to make them easier to hit however I like an idea and execution so good job!
No Grapes Games
No Grapes Games20 Oct 2026, 01:04
It was ridiculously satisfying murdering the enemies using the physics contraptions. Doing donuts making a kill bonfire XD
The_Fazzo20 Oct 2026, 19:48
At first was a bit confusing to understand the controls (a mini tutorial could be of great help). Murdering the enemies is awesome. Sfx were too repetitive but, maybe having some variations could be a nice touch.
But overall good entry, congrats!
zagush20 Oct 2026, 19:50
This is a fairly fun game. I enjoyed it, though I feel the levels are a bit drawn-out. The graphics are, understandably, rather simple—and as for whether the game follows the "old tech" theme, well, aside from its visual style, I’m not so sure...
hammeredzombie
hammeredzombie20 Oct 2026, 20:00
super satisfying mechanic, i also loved how i thought i was playing a farming game but psyche theres zombies! (i dont read) The major issue i see is its too easy to kite the hoard and keep the militia safe. i think this would be more fun if the zombies always targeted the militia instead of the nearest target since by the end of night 4 i still had 10 militia and felt like i had only done donuts. killing zombies with donuts was A LOT of fun though, just had no point after 10 minutes
FireSlash
FireSlash20 Oct 2026, 20:04
The car controls like it's on ice and yet I'm very much here for it. I agree that the speed/hitboxes are a bit fiddly but I still found it oddly satisfying, and the more you play the better you get.

I found the chain a bit more fun than the plow.

Nice work!
INCD021
INCD02120 Oct 2026, 20:17
Fun game you created there. 😃 In the beginning I found the controls to be a little bit wonky as the car was moving so fast and sliding around, but with the different attachments it just works. Very entertaining game!
yourykiki20 Oct 2026, 22:07
Fun game here ! Cool lighting effects, gone to day 4, will dig more tomorrow !

Flames particles seems to also burn my cpu when turning around !
yourykiki21 Oct 2026, 10:18
I get to day 6, my favorite is the barrel, by far ! it has more tactic potential

It look like the skidmark (like when turning around at the same place a long time) kind of stop some light !

It is strange that the last gear is no gear, just the Ram. Coming from some hours of Helldivers 2, the lack of friendly fire was surprising to me, but it is a cognitive bias 😄
rucksack
rucksack21 Oct 2026, 15:11
Good driving physics, it feels satisfying and the weapon used has a noticeable impact on the driving.

The chain was my favorite weapon, driving donuts is fun and it's not as op as the barrel.

That spear made me jealous, though.
JustinMullin21 Oct 2026, 15:24
Neat! This is pretty well polished, and I really enjoyed experimenting with all the different weapons. The ram was pretty anticlimactic when I got there, but hey. The barrel seems to be waaaay stronger than the rest - I beat day 6 without the militia firing a shot because of it, hah.

PS: looks like you used open-source sounds. That's great, but don't forget to opt-out of the audio category as a result!
Antti Haavikko
Antti Haavikko21 Oct 2026, 15:38
Beat all the nights with the plough and the first with all the others.

First of all, it feels super cool to pough through hordes of enemies. The controls were a bit wonky, mostly noticeable when not blasting full speed which I rarely really did as trying to hit anything at full speeds was nigh impossible. But the controls were serviceable enough though, nothing I couldn't get used to.

It's way too easy. Like it becomes borderline boring pretty much on the second night already. The difficulty doesn't increase with the nights, it just becomes more tedious.

The different weapons felt a bit pointless too, mostly just more of the same. The plough was easily the most interesting one and should have focused on that only in my opinion. Also feel the same about the majority of things in there. The militia, absolutely pointless. The obstacles, just annoying speed bumps. I think it would have worked a lot better by just having a smaller arena and spawn way more enemies, have them be more aggressive and deadly. And first focus on making that feel fun and great, which wouldn't be all that hard as it already was fun to mow the enemies down but it was just too non-threatening and had to spend lot of time just driving to next packs.

Visuals wise it was cool, nice pixelated gore and pretty neat lighting effects. The lights were a bit weird though, I think the tire lines were actually clipping it too. At some point I just did doughnuts and waited for the enemies to come near me and die and it became like pitch black dark in there. Audio work was ok too but without any music, ambience or enough variety, it also got a bit bland.

Oh and a small annoyance that kept bugging me was the hitboxes. At even moderate speeds, the enemies often just phase through your weapons. Makes it even more slow paced and encourages you to play slow (or even just backwards where the car handles better too).

But anyways, pretty fun game but had a potential to be an absolute blast if focused on right things instead of trying to spread yourself too thin. Good job though! 👍
Baturinsky
Baturinskyauthor21 Oct 2026, 16:11
@antti-haavikko thanks for the detailed feedback. I plan to continue this project, so your perspective is really helpful.

Point of militia is not to help you, but to be your weak point. If the only lose condition is enemies destroying your car, you could just drive away. Militia supposedly force you to dispatch packs fast, so you can go intercept the next one before they reach the militia.

The rest of the issues are mostly the result of the lack of time to debug nad polish, I'll address them.
Baturinsky
Baturinskyauthor21 Oct 2026, 16:16
@justinmullin I'm not sure about the sounds... I know I won't have any top place for the sound, but want to know if people like it, and I assumed that the combination, way of use and postprocessing of the sounds is "derivative" enough. Is it not so?
Antti Haavikko
Antti Haavikko21 Oct 2026, 16:19
I guess that makes sense. But the enemies should be more aggressive towards them too. And maybe the militia should even be civilians who aren't able to protect themselves. But having a smaller arena with more enemies would also solve the issue of just running away.

Other games by @baturinsky

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