Chort Harvest
At night, this peaceful hamlet is attacked by the hordes of Chorts. While it's inhabitants are good with guns, they experience a serious lack of ammo. They only have a certain amount of bullets to go around, and will try to find some more during the night, but unless the horde is thinned out, they will not have enough ammo to kill them all.
Therefore, you were given a car with some old plough attached to it and tasked with crashing the chorts with it.
You lose if you car is taken apart by shorts, or all militia is killed (usualy happens pretty soon after they spend all of their ammo). You win if you kill all or nearly all chorts who will come at night.
Tools used:
Awesome LittleJS library - https://killedbyapixel.github.io/LittleJS
Dismemberment sounds - https://danielsoundsgood.itch.io/free-deadly-kombat-sound-effects
Metal scratch sound - https://wangleline.itch.io/shorts-computer-case-carnage
Therefore, you were given a car with some old plough attached to it and tasked with crashing the chorts with it.
You lose if you car is taken apart by shorts, or all militia is killed (usualy happens pretty soon after they spend all of their ammo). You win if you kill all or nearly all chorts who will come at night.
Tools used:
Awesome LittleJS library - https://killedbyapixel.github.io/LittleJS
Dismemberment sounds - https://danielsoundsgood.itch.io/free-deadly-kombat-sound-effects
Metal scratch sound - https://wangleline.itch.io/shorts-computer-case-carnage



Comments15
But overall good entry, congrats!
I found the chain a bit more fun than the plow.
Nice work!
Flames particles seems to also burn my cpu when turning around !
It look like the skidmark (like when turning around at the same place a long time) kind of stop some light !
It is strange that the last gear is no gear, just the Ram. Coming from some hours of Helldivers 2, the lack of friendly fire was surprising to me, but it is a cognitive bias 😄
The chain was my favorite weapon, driving donuts is fun and it's not as op as the barrel.
That spear made me jealous, though.
PS: looks like you used open-source sounds. That's great, but don't forget to opt-out of the audio category as a result!
First of all, it feels super cool to pough through hordes of enemies. The controls were a bit wonky, mostly noticeable when not blasting full speed which I rarely really did as trying to hit anything at full speeds was nigh impossible. But the controls were serviceable enough though, nothing I couldn't get used to.
It's way too easy. Like it becomes borderline boring pretty much on the second night already. The difficulty doesn't increase with the nights, it just becomes more tedious.
The different weapons felt a bit pointless too, mostly just more of the same. The plough was easily the most interesting one and should have focused on that only in my opinion. Also feel the same about the majority of things in there. The militia, absolutely pointless. The obstacles, just annoying speed bumps. I think it would have worked a lot better by just having a smaller arena and spawn way more enemies, have them be more aggressive and deadly. And first focus on making that feel fun and great, which wouldn't be all that hard as it already was fun to mow the enemies down but it was just too non-threatening and had to spend lot of time just driving to next packs.
Visuals wise it was cool, nice pixelated gore and pretty neat lighting effects. The lights were a bit weird though, I think the tire lines were actually clipping it too. At some point I just did doughnuts and waited for the enemies to come near me and die and it became like pitch black dark in there. Audio work was ok too but without any music, ambience or enough variety, it also got a bit bland.
Oh and a small annoyance that kept bugging me was the hitboxes. At even moderate speeds, the enemies often just phase through your weapons. Makes it even more slow paced and encourages you to play slow (or even just backwards where the car handles better too).
But anyways, pretty fun game but had a potential to be an absolute blast if focused on right things instead of trying to spread yourself too thin. Good job though! 👍
Point of militia is not to help you, but to be your weak point. If the only lose condition is enemies destroying your car, you could just drive away. Militia supposedly force you to dispatch packs fast, so you can go intercept the next one before they reach the militia.
The rest of the issues are mostly the result of the lack of time to debug nad polish, I'll address them.