A narrative-driven adventure in a submarine simulator—featuring interactive levers, repairs, and combat. It’s all there; give it a try—we hope you enjoy it!
Honestly, I think the game is a bit too complicated for my tastes. Sure, there's a tutorial, but its very long. However, the game is visually very impressive and I love the art
Played until the end of tutorial, sometimes it's not the most accurate explanation of what exactly you need to do, it is still good enough to understand the game. Would like to see coop and different submarines in next versions. Art style is very cool, big props to the artist himself. Will keep up and would like to see this game go big!
My favourite game in ludumdare 60 so far. I have a project from 2021 with a very similar mechanic. The diegetic interface bring so much immersion to the game (no pun intended).
How you guys managed to pack so much features into a game in 72 hours is beyond me, but the result is impressive - from all devices operations, repair, docking, creatures, gun, cargo and even some nice details like a personal cabin with coach!! Amazing.
I would buy a full version of this game on Steam for no doubt.
Woah, got huge K-19 movie vibes. Really detailed game for just 3 days. The immersion is fire, especially the pencil! But I think it might need to be restricted just a bit. Accidental drawing on the control screen made things tough afterwards. Had to restart the game. 😄
But overall, the game is absolutely excellent! Well done! ❤️
Okay guys, this is HUGE. How on earth did you manage to put all of this together in just 72 hours?! Easily one of the most interesting games I've played in this jam so far, gameplay-wise!
@skigfx@estelgames@ltyrosine Thank you for the kind words. This is our first Ludum Dare, and it wasn't easy. We already understand that the idea was too ambitious. We streamed for all three days of development. It was truly amazing. For example, my partner spent five hours drawing just Paul inside the submarine. During that time, I barely managed to draw a couple of monsters. But on the last day, we really ramped up the pace and finished on time, literally to the minute.
Comments8
Would like to see coop and different submarines in next versions.
Art style is very cool, big props to the artist himself.
Will keep up and would like to see this game go big!
How you guys managed to pack so much features into a game in 72 hours is beyond me, but the result is impressive - from all devices operations, repair, docking, creatures, gun, cargo and even some nice details like a personal cabin with coach!! Amazing.
I would buy a full version of this game on Steam for no doubt.
Congratulations.
But overall, the game is absolutely excellent! Well done! ❤️
Thank you for the kind words. This is our first Ludum Dare, and it wasn't easy. We already understand that the idea was too ambitious. We streamed for all three days of development. It was truly amazing. For example, my partner spent five hours drawing just Paul inside the submarine. During that time, I barely managed to draw a couple of monsters. But on the last day, we really ramped up the pace and finished on time, literally to the minute.