Data

Data - a single‑player puzzle game made for Ludum Dare 60. You’ll need to be attentive so as not to miss a single clue. You’ll use all your knowledge and logic to get out.
Story: You - a secret agent tasked with stealing secret information from an enemy organization. But you entered the wrong room and found yourself trapped in a labyrinthine basement. You need to get out by reaching the last room.
Playtime: 10 - 15 minutes.
Controls:
WASD - walking
Lmb - approaching camera
F - interaction
Ctrl - Crouch
0 - exit
Thank you Ludum dare community and IThub<3
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Data - однопользовательская головоломка, сделанная на Ludum Dare 60. В ней вам предстоит быть внимательным, чтобы не пропустить ни одной подсказки. Воспользуетесь всеми своими знаниями и логикой, чтобы выбраться.
История: Вы - секретный агент, которому поручили украсть секретную информацию вражеской организации. Но вы зашли не в ту комнату и оказались в ловушке запутанного подвала. Вам нужно выбраться, дойдя до последней комнаты.
Время игры: 10 - 15 минут.
Управление:
WASD - ходьба
Lmb - приближение камеры
F - взаимодействие!
Ctrl - Присесть
0 - выход
Cпасибо Ludum dare community и IThub<3
Comments32
I had to rack my brain to figure it out.
Love the escape room vibe. Nicely done!
Left my ratings! If you have some spare time, feel free to drop by our page and try out our entry as well. Would love to hear your feedback!
The escape room approach is interesting, and the dark atmosphere fits the mysterious setting really well!
One suggestion would be to make some of the clues a little easier to spot, especially in darker areas. A bit more visual feedback when interacting with objects could also help players understand what they're supposed to do without making the puzzles too easy.
Overall, a creative concept with a lot of potential, Great work! :D
I am not the biggest escape-room person, but I think most of the hints are very fair.
As others have mentioned, the bluriness is to much for the eyes. Apart from that I like the overall graphics of the game.
The atmosphere felt creepy to me. At first, I thought I was going to play a horror game, but I was relieved when I realized it was actually a puzzle-solving game. :D
Also, make the tutorial clearer so that players understand what they’re supposed to do; I tried playing it, but I couldn't figure anything out—nothing was interactive.
@mrf1rst Thank you very much for your feedback, we’ll do all to fix everything.
The atmosphere keeps you on edge.
I’m not a huge fan of the "slow" mouse movement effect.
To make the game more user-friendly with minimal effort, you could add input prompts that appear when you hover over an object—showing the player what they can press to interact with it.
@perrarancino I think a chain of smaller ones :)