Decommission the Scrap. Follow the Protocol. Do not talk to the Scrap.
GAMEPLAY ======== Control the manget to pick up scrap and process it according to protocol.
CONTROLS ========
LMB to press buttons. RMB to zoom.
Credits =======
Created by Nils Foerster, Adrian Herbers, Patrick Herbers and Patrick Quiskamp. Featuring the original music of Dragona Mortoria! She composed the music for this game! Check her out on Spotify!
Nice game ! the gameplay is quite repetitive, but once the "mark" appears, the game manages to become genuinely unsettling. It features some very good ideas and beautiful visuals. The camera angle is rather distracting—you’re forced to keep your eyes fixed on the magnet controls, which means you don’t really get to enjoy the rest of what’s on screen.
It took me a while to figure out how to switch the magnet on and off, but I eventually got it. It’s really cool.
As soon as I was told not to break protocol, I wanted to break it. I kept looking for a way to blow everything up or cause some other chaos. I couldn’t blow everything up, but I won’t be getting a promotion either.
I liked the mood and this ominous music; though I got few green lights I did not see if I got progression ? also the mouse UX for clicking the controls was fun at the discovery of the game but a became a bit tedious along the way, shortcuts would be appreciable to my opinion.
Great game! It look a bit to get used to the locked camera and movement controls, but I appreciated the simplicity of it! I followed all the instructions, but I didn't get a promotion. :(
Struggled to run the game on my end, but was ok after closing a few things.
The controls did get a bit tedious after some time, but the clunkiness fits well with the theme. Narrative was interesting, but not sure if there was the option for a different ending.
Spoilers: !> One ending where you destroy all robots and get your promotion, and one ending where you destroy the grinder using plutonium and the robots are released. Which one is the good ending is up to you ;)
Who do I talk to about unionizing? I work all day--ALL DAY--with hard labor, tossing scrap into the places it goes, and the boss just dangles a promotion over my head like a carrot on a stick. I'm tired of empty promises of promotion... I want my respect now, or I walk (into the incinerator)
Great atmosphere with excellent graphics; the game is a bit simple (though, then again, why make things complicated?), though I did run into one snag—I hadn't noticed that the tutorial clipboard changes.
To be honest, I didn't quite understand how exactly to sort some of the items, but I liked the gameplay idea. In terms of atmosphere and graphics, the game reminds me of my favorite Mike Klubnika, and I like it)
@logovostudio Thanks for the feedback! The sorting is based on color coding, which admittedly could have been improved a bit. Funny you bring up Klubnika, Buckshot Roulette and split were two of my inspirations for the style, as well as Mouthwashing :)
Comments12
As soon as I was told not to break protocol, I wanted to break it. I kept looking for a way to blow everything up or cause some other chaos. I couldn’t blow everything up, but I won’t be getting a promotion either.
Thanks, I really enjoyed it.
also the mouse UX for clicking the controls was fun at the discovery of the game but a became a bit tedious along the way, shortcuts would be appreciable to my opinion.
And there's a VR feeling to it!
The controls did get a bit tedious after some time, but the clunkiness fits well with the theme. Narrative was interesting, but not sure if there was the option for a different ending.
Spoilers:
!> One ending where you destroy all robots and get your promotion, and one ending where you destroy the grinder using plutonium and the robots are released. Which one is the good ending is up to you ;)